Game text
902,736 entries
- A player has invited you to join a party led by %str1%.
- No match for me and Scruffy.
- I'll never get used to this underwater business. I'm a field agent, not a lake agent! Anyway, we should check in with the varanos and make sure everything's ready.
- %str1% interrupts you using %str3%.
- You interrupt %str1% with %str3%.
- %str1% is now %str2%.
- Looking for Group
- Ice is blocking the quaggans' escape route. Solution? Us. Get cracking, Agent.
- %str1% (Enemy WvW Combatant)
- I wish I had an inspiring speech to make about fighting underwater.
- Not necessary. Just fight!
- I have to admit, I feel bad for these quaggans. They lost their village, they have a hard trek in front of them...and it's a long way between here and Hoelbrak.
- At least they'll be safe there.
- And how. It's a corker, too. Enhances all the quaggans' speed and strength. They'll move quicker than the icebrood. Burn me, they could even stick around to help us fight.
- Good. Let's get ready to give the icebrood a proper welcome.
- I'll say. He's downright eager. He showed up and promptly started drilling any quaggan who would listen about how to overcome their shame so they can kick icebrood buttocks.
- Sounds good. Let's get ourselves ready, too.
- We have to ensure the quaggan eggs hatch safely. We need to defend the clutch and clear a path to safety for the evacuees. They're bound for Hoelbrak, and then on to Lion's Arch.
- Reporting an inappropriate server name sends a notification to the Support Team, who will review the name. If the name violates the User Agreement or the Naming Policy, whoever created the name will be required to rename the server.
- And Pastkeeper Oldoo's ritual? Is that ready?
- Drive Faolain from Twilight Arbor
- Help Caithe confront Faolain.
- Help Traffa locate the stolen asuran technology.
- Congratulations! You have driven Faolain from Twilight Arbor!
- Explore Twilight Arbor, and stop the Nightmare Court.
- Interrupt the Inquest's experiments.
- Begin the search for Ginva the Butcher.
- Things were in motion when we left, but that doesn't mean they're ready. Let's check in with Varanos Narrijoo and make sure everything's in place.
- Where do things stand with Baroosh?
- Where do things stand with Pastkeeper Oldoo?
- Once the preparations are ready, what's our plan?
- Find Ginva the Butcher.
- We've got our orders. These quaggans need a way out. Let's get up there and bust through that ice.
- Begin the hunt for Sorge the Zealot.
- Don't let up!
- I won't.
- This was a disaster for Falooaloo. They'll be safe enough in Hoelbrak—and then maybe we can redeem this and all the other damage the Elder Dragons have done.
- I hope the quaggans make the most of that chance.
- He's been working with the villagers on combat drills, and I'll be damned if he isn't half-bad at it. One fighting quaggan was a surprise, but a whole squad? Amazing.
- They're about to be tested. We all are.
- Oldoo's protective ritual is almost ready to be cast. It should provide some defense for the evacuees, and some offense for those that stay behind to fight.
- Good. Let's get ourselves ready, too.
- Our top priority is those eggs. We fend off the attacking icebrood and clear a path through the ice for the evacuees to escape. First to Hoelbrak, and then Lion's Arch.
- Defeat Ginva the Butcher.
- Kill Tribune Burntclaw.
- The Seraph have been rescued, and the bandits have been stopped.
- The slavers have been stopped, and the servants are free.
- Join the fight in the skies over Arah.
- Congratulations! You have defeated Kodan's Bane, Huntsman of Jormag.
- This is where everything your guild has available for use is displayed.
Select an upgrade from one of the categories on the left, and add it to the build queue. When it is finished, it will appear here.