Game text
902,736 entries
- Runes will upgrade the power of your armor, increasing with each additional rune that you apply.
- I see. Thank you.
- Ask away.
- How do I go about armorsmithing?
- Where can I find materials to craft with?
- How can I discover recipes for crafting?
- What can you tell me about runes?
- Thanks for your time.
- Artificers are always in demand. It takes extreme concentration and patience to craft magical items.
- Please teach me to be an artificer.
- I need artificing supplies.
- What can I craft as an artificer?
- Interesting. I'll leave you to it.
- You are now an artificer! If you have the components, you can begin crafting by taking them to the artificing station.
- Limette Dye[s]
- Building north turret autocannon:
- My apologies, and good luck.
- Build secondary north turret autocannon:
- Can you tell me more about Menders?
- Fascinating! May I ask another question?
- Building tertiary north turret autocannon:
- Building northwest turret autocannon:
- Build secondary northwest turret autocannon:
- Building tertiary northwest turret autocannon:
- Oxblood Dye[s]
- I'll deactivate armorsmith and become an artificer.
- I'll deactivate chef and become an artificer.
- I'll deactivate huntsman and become an artificer.
- I'll deactivate jeweler and become an artificer.
- I'll deactivate leatherworker and become an artificer.
- I'll deactivate tailor and become an artificer.
- I'll deactivate weaponsmith and become an artificer.
- Never mind. I'm not ready to become an artificer.
- Building west turret autocannon:
- Build secondary west turret autocannon:
- Building tertiary west turret autocannon:
- Building southwest turret autocannon:
- Thank you!
- Build secondary southwest turret autocannon:
- Building tertiary southwest turret autocannon:
- Building south turret autocannon:
- Build secondary south turret autocannon:
- Building tertiary south turret autocannon:
- I need artificing supplies.
- Autocannon
- At the city gates, dozens of civilians from various trades met the unit to unexpectedly join them on their journey. Additional supplies were packed to accommodate them.
- Scepters, tridents, staffs, foci, sigils, and potions.
- It's an ancient charr weapon, two blades pointing forward and two pointing backward with a handgrip in the middle. It represents the last time the legions were unified.
- The people here all have their eyes on the past, to a city no living human calls home. We need to look forward toward new allies and new options if we are to survive.
- To craft magical weapons, you pair components with an inscription at an artificing station.