Game text
902,736 entries
- Read it.
- Where do I get encryption crystals?
- You got it.
- What can I do to help?
- What happened here?
- We can do this.
- Risen Remaining
- We've got this.
- How does it work?
- All right, then.
- We will, don't you worry. I just need time to strategize and then the seas will be ours.
- The area around here has kept the cartographers plenty busy. No sooner do they get the place all mapped out and named than, whoosh, a country disappears or reappears and they have to start all over.
- Well, you've got to keep up with the changes.
- First you got Orr, this giant peninsula of a country, full of pleasant folks by all accounts, with the Bay of Sirens on the one side and the Gulf of Jerick on the other. Then, whoosh, Orr sinks.
- Okay, so with no Orr to break 'em up, the two smaller bodies of water whoosh together and become one big sea. Time for new maps. Good-bye Orr and Bay of Sirens and Gulf of Jerick. Hello, Sea of Sorrows.
- The "Sea of Sorrows"?
- Sounds like a cataclysmic time.
- I think I'm just about "whooshed" out. Good-bye.
- In all the tumult of Orr coming back, whoosh, the Battle Isles go under. It's a good time to be a cartographer. Lots of stuff needs new names. Like this here is called the Harrowed Sea now.
- Time until the Pact assault on Arah begins: %str1%
- Legendary Risen High Wizard
- Risen forces exhausted in: %str1%
- We'll see.
- Close the logbook.
- "It seems that every night the horrid sounds of the battle onshore grow more intense. The roars, the shouts, the screams that start as piercing shrieks, then slowly fade until death chokes them off."
- This is the last entry. Return the book to the table.
- This magical beacon was once a lighthouse that guided ships into the harbor of Arah. Even now, the glowing pillar surges with power.
- But what does it do?
- It is spooky.
- I'm on my way!
- Point me at them!
- On my way.
- How interesting.
- I'd rather not.
- Oh, really?
- Whirlpool
- Watery Ward
- Heals when struck by projectiles.
- Locust Bite
- Curse of Weakness
- You are weakened and unable to deal damage until the curse is removed.
- Unable to move.
- Unable to move; stacks duration.
- Chaos Storm
- Portal
- Arcane Bolt
- Your tendon is severed. Movement causes pain.
- Achilles Bane
- Impale
- Sword Eruption