Game text
902,736 entries
- Bag of Wondrous Goods
- Reveal hidden krait nearby.
- Spirit of Frost
- This steam vent could be used to launch projectiles if enough pressure could be built up by a blockage.
- Leave.
- Pick-Up Tab
- Travel to Tixx's airship! Destroy toys! Love, laugh, cry.
- Toysmasher
- Toy Cap Rifle
- Daily Aetherblade Ender
- Damage Boost
- Your projectiles pierce their targets.
- Piercing Shots
- Why did you quit the Guard anyway?
- That reminds me. I talked to our contacts in the Durmand Priory. They asked us to keep our ears open for any talk of robbing one of the Priory storage centers.
- Will do. Are they expecting trouble?
- Karka Webbing
- Stolen Treasure
- Very well.
- Seamarshal Bennu
- Subdue the Mad Realm creatures until the door closes.
- Waves Defeated
- Kill the Risen commander to avenge Sieran.
- Risen Commander
- Kill the Risen commander to avenge Tybalt.
- Kill the Risen commander to avenge Forgal.
- Artificing Station
- Defeat the attacking Ministry Guards.
- Veteran Ministry Guard Captain
- Inspect
- Portia
- Extinguish the flames in the village lost to time.
- Fires Extinguished
- Inspect
- Suspicious Location
- During the famine, some folks were thieving to feed their families, so the king called for a roundup of all suspected thieves.
- Not all were guilty, but he made examples of us—by cutting off both our hands.
- Jim returned dragging a half-dead Sandra and saying the spiders in the woods ambushed the rescue team. Given his current state, there's no telling what he really saw out there.
- Champion Modniir Overlord
- DO NOT LOCALIZE - A bunch of mad king minions are emerging from a door. Kill them.
- Defeat the strange foes coming through the haunted door.
- Foes Remaining
- DO NOT LOCALIZE - A bunch of mad king boss fight has spawned from a door. Kill it!
- Defeat the strange foe that came through the haunted door.
- Trick or Treat
- Toxic Slaver
- Hallucination
- Knocks Down • Buffs Self • Breaks Stun
- Fractal Fortnight: Aquatic Ruins
- Hallucination