Game text
902,736 entries
- Remember, brothers and sisters: to survive, we must always be on the side of those strong enough to defeat our enemies!
- The krait have attacked again.
- What could they be looking for?
- I don't know.
- Whatever it is, let's hope they don't find it.
- These swamps are like our home.
- It is so much stranger here.
- You can feel the power buzzing through them.
- And that is why we came here.
- Ogre Chief
- Ogre Fighter
- Ogre Fighter
- There, there. No reason to be scared.
- You think they'd be used to all the battles by now.
- It's not the battles. It's this place that spooks them.
- Get 'em!
- That's right—get that flying rat!
- Don't let up.
- Knock it down!
- Good job! You get some extra meat. Five harpies that time.
- You trained that one well.
- It's not so hard to get the bloodlust in them here.
- You just have to show them you're the boss.
- What happens when they refuse to fight?
- More training. You can't give up on them.
- The timid ones usually turn out the fiercest.
- We need help.
- Who should we turn to?
- We support whoever supports us.
- Keeper of the Orb
- I will not reliquish the orb!
- Guard
- Soldier
- Soldier
- Scout
- Secure that orb, soldier!
- Somehow, the orb seems to secure itself.
- The orb is safe so long as I am standing.
- So it is. Just make sure no one approaches who isn't authorized.
- That orb lord gives me the creeps.
- Does he say much?
- Trust me, it's better when he doesn't speak.
- Protect that orb lord. If he falls, the orb is at risk.
- Where's the orb?
- We need to send some heroes to retrieve it.
- I'll begin recruiting.
- We have control of the orb, and it's protecting one of our keep lords.
- Good. We should be able to hold our keep indefinitely.
- The orb's in enemy hands.
- We need to get it back immediately!