Game text
902,736 entries
- Why do we risk everything for that keep at the center?
- Not sure, but as long as we hold it, I feel...powerful. Confident.
- You're right, the energy here is different.
- So who do you think made this place?
- My theory, soon to be published, is not a who, but rather a what.
- The Mists themselves have some resonance within our world, and that resonance may have brought all this into being.
- You pick up the supplies at the depot and then you carry them to the build site there. Any questions?
- Yeah, why am I carrying these supplies, again?
- To build siege weapons, repair walls, basically everything the war effort depends on.
- When do I get to smash things?
- Quartermaster! We've got another one for the front lines.
- Local
- Local
- You. Mousie. In the confusion of battle, what'll you do?
- I'll always place the mission first!
- Local
- Local
- A weapon alone can't kill anybody. It has to become an extension of the wielder's will.
- You've made your point.
- Local
- Local
- Local
- Local
- Sapling
- You. (chuckle) How long can we expect you to continue fighting?
- I will never quit!
- Then this small scouting party saw me, and I was sure I was done for.
- Well, you're still here, so what happened?
- I sprinted to the pad and used the last of my supplies to finish the siege golem.
- The look on their faces when my golem started towards them and began whirling... (snickers) Priceless.
- Halloween creatures killed
- Mad Realm maps explored
- Join the Mad King at Lion's Arch on Halloween
- Pumpkins carved
- You defeated Subdirector Noll.
- Southsun Supply Crate[s]
- Strike your foe again.
- Sclerite Axe
- Sclerite Axe Skin[s]
- Thrust your greatsword into the ground, creating a powerful attack that damages and dazes your foe.
- You defeated Canach.
- You helped Pastkeeper Saballa.
- Binding Blade
- Point scored
- Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
- Pull your foes to you.
- Weak Potion[s] of Destroyer Slaying
- Leap at your foe. On hit, blind nearby foes.
- Permanently join an order to defend the Durmand Priory.
- Turn back to retain your drake form.