Game text
902,736 entries
- I'll take these Seraph home and inform the queen so that Minister Arton can be released. No more innocents will suffer from this treasonous plot.
- Good work, hero. The truth came out and these Seraph were saved—all because of you.
- How are we supposed to get across that?
- Deborah! Oh, merciful gods, you're alive! It's going to be okay. I'm here.
- Am I dreaming? (cough) Is that...? Grenth torment me—is it really you?
- Magic!
- You're safe now, Sergeant. Can you tell us what happened to the Falcons?
- I'll take these Seraph home and inform the queen so that Minister Arton can be released. No more innocents will suffer from this treasonous plot.
- There's debris blocking the path to the main part of the wreckage.
- Deborah! Oh, merciful gods, you're alive! It's going to be okay. I'm here.
- Am I dreaming? (cough) Is that...? Grenth torment me—is it really you?
- We'll need to find a way past the debris. Let's talk it through.
- You're safe now, Sergeant. Can you tell us what happened to the Falcons?
- I'll take these Seraph home and inform the queen so that Minister Arton can be released. No more innocents will suffer from this treasonous plot.
- These crystals are beautiful. They exude magic.
- Am I dreaming? (cough) Is that...? Grenth torment me—is it really you?
- It is time, my brave friends. Your future... awaits.
- Captain Kiel told me they contain refined air magic. The Wind crystal propels you into the air, and the Sun crystal moves you forward with great speed.
- Once more, you stand on sacred ground. Remember what you have seen. Speak with me, and I will guide you.
- War is hell. C'mon, let's get back to work.
- What about the other one?
- You'll also have to deal with a complement of guards before taking any tower.
- The Risen approach. To arms!
- That's the Lightning crystal. With it, you can ride a lightning bolt across open spaces. One second you're here; the next, you're there.
- Victory! Victory at last!
- Recruit! Come here. I want to speak with you.
- Actually, I think that's a Lightning tether over on that platform.
- Front and center, Recruit. Stop sleeping on the job.
- Don't rush. They'll make you pay for your impatience.
- Hey, you two. Look at the debris. It's almost as if it was thrown overboard as they crashed.
- Don't let them overwhelm you! Back to back!
- The hylek? Very well. I'll meet you at Lorantl Grounds.
- Very observant, sugar. You're right. They were pitching things off the ship as they descended.
- The skritt? Very well. I'll meet you by the Feral Dens.
- The quaggans? Very well. I'll meet you at Lake Wyrmblood.
- Why would they do that?
- The ogres? Very well. I'll meet you at Agrak Kraal.
- The grawl? Very well. I'll meet you near the Kenning Testing Ground.
- Only one reason I can think of. If you're sinking, dumping your cargo might keep you aloft long enough to put down somewhere safe.
- It means that the greatest brains in asuran history are splayed across the devious defenses Oola built into the walls, floor, and ceiling. Avoid those three things and you might make it few feet further.
- There you are, Recruit. I thought you'd stepped out for a nap!
- They were trying to save their airship. That must have been terrifying for them. And it wasn't enough.
- Strange Vat
- The travelers and locals who rely on the safety of the haven are indebted to you. May the Spirits bless your travels.
- Halt, intruders. This area falls under Inquest jurisdiction. You are trespassing. Ergo, begone, or we'll have no choice but to oust you.
- Thank you. Take care.
- Svanir Mist Portal
- Look, we're just trying to help these poor crash victims and find out what happened. Do you know anything about the crash?
- Makeshift Tendril Smasher
- Crystal Shard