Game text
902,736 entries
- Our spies can help you get the codes you need to hack into their facility's record terminals and sabotage their data.
- I can handle that.
- The commanding and executive officers have keys that grant access to their more secure networks. Bring those to me, and assist any Order agents you encounter.
- Carrion Flame Scepter
- The commanding and executive officers have keys that grant access to their more secure networks. Get those for me, and the Order will put them to good use disrupting future Inquest initiatives.
- Roger. Anything else?
- I've heard you're not afraid to get your hands dirty. Eliminating any Inquest members you find should put a strain on their operation. Watch out, though. They're...not very sporting, let's say.
- Consider them taken care of.
- Collect earth elemental cores to power and repair golems, stop Inquest golems from opening fissures, and kill destroyers.
- Ambr's krewe appreciates your help.
- "Join our krewe," they said. "See the volcano," they said. How was I to know I'd hate volcanos? I don't need Inquest here to make me hate this place.
- You have Inquest trouble?
- To put it mildly. We've been studying the elementals around this volcano, which have interesting magical properties. But nobody warned me about the lava and explosions!
- How does the Inquest fit into this?
- They're disrupting our research, and their golems are tearing fissures in the ground here. But we can keep working if you bring me elemental cores to install in our golems.
- Carrion Flame Guard
- I hate the Inquest! Sending their golems to tear fissures in the ground here! They're sabotaging our efforts and causing a ruckus! Why did you have to go and remind me of those losers?
- Collect power cores, start golems, kill destroyers, and stop Inquest. OK.
- The console display is filled with technical jargon and Inquest imagery. The system seems to require a key to deactivate the cell. The cell's power supply is also visible nearby.
- Use an Inquest Alpha key to unlock the cell.
- Use an Inquest Beta key to unlock the cell.
- You need a key. Or maybe the power core can be broken.
- The cell deactivates, but the key is drawn into the console.
- Prison Console
- Kelp preparations complete in: %str1%
- This story episode will activate at level %num1%.
- Speak with the Seraph archer north of Shaemoor Garrison.
- Mansion (Ground Floor)
- Mansion (Upper Floor)
- Mansion (Basement)
- incoming damage x10, outgoing damage x0.25
- Carrion Flame Short Bow
- Young Alpine Minotaur[s]
- You'll thank me when you live to see tomorrow.
- Vicious Dire Boar
- Carrion Flame Speargun
- Owl Griffon Sire
- Doe[s]
- Carrion Flame Staff
- Shame on you.
- Young Owl Griffon[s]
- Brawler
- Seasoned Stag[s]
- Pinesoul Sapling
- Crested Raptor[s]
- Tray[s] of Cherry Almond Bars
- Dessert Feast: Double-click to set out a Tray of Cherry Tarts to share with anyone in the area. Tray stays active for 5 minutes.
- Tray[s] of Cherry Tarts
- Dessert Feast: Double-click to set out a Tray of Cherry Pies to share with anyone in the area. Tray stays active for 5 minutes.
- Tray[s] of Cherry Pies