Game text
902,736 entries
- Not right now. It's almost feeding time. Come back later.
- Leatherworking Station
- Fine. But if you let him get injured, I'll take it out of your hide.
- Tailoring Station
- Solve the mystery of the haunted marsh.
- Everything you know, you learned from me. That makes you pretty darn awesome.
- I'm glad you're on my side, Mav.
- Favor of the Zephyrites (Tier 5) Complete.
- What's to stop the Risen from taking out your gun?
- Keep at it. We'll watch your back.
- How is your team going to stop them?
- This cooked meat should go to Cook Nhatepi.
- Our scholar discovered a cleansing ritual that our team leader plans take to the heart of the Cathedral of Silence.
- Boo! (laugh)
- We're awaiting Pact reinforcements via airship. My cannon will help keep the airspace clear for them.
- I've picked up enough of our scholar's magic to shield my cannon. That should help keep it safe and working.
- You receive an E.M.P. device dispensed from the energy monitor.
- Always good to have extra insurance.
- Radiant Armor
- Sounds like your team has an important mission here. Good luck.
- This will come in handy against Inquest sapper devices.
- Here's hoping he succeeds.
- I erected this cannon to keep the area clear of those giant Risen claws.
- How was your teammate planning to secure that Orrian temple?
- Some force in the Orrian temple of Grenth has been rousing all the Grenth statues around Orr to attack our troops.
- Sounds like an important mission.
- Celebrate! Enjoy yourself!
- We'll settle this another time.
- Keep your grubby candy hands to yourself.
- Defend Seraph forces at Bridgewatch Camp from the Modniir assault.
- Attack!
- Swift Arrow
- Scholar Krysil
- Crusader Aliyana
- Set Fire
- Dry Brambles
- I'll see if I can help.
- Historical Arcane Matrix Projector Model OOLA-0074
- Peacemaker Bruntt
- Favor of the Zephyrites has increased.
- This used to be the perfect area for those minds who wanted to work away from Rata Sum's noise. Then the Inquest moved in, followed by the Nightmare Court and those pesky bandits.
- Sounds like a problem. Tell me more.
- We've all got problems.
- The Nightmare Court are a completely unpredictable element. If we can help those Wyld Hunt flora keep them at bay, perhaps they'll stop being our problem.
- The fools are convinced that asura—and by asura they mean themselves—should conquer the world. And they don't care if they destroy the world in the process.
- And you're dealing with them here?
- I have trouble understanding "normal" humans, let alone the ones cast out by their own as deviants. They steal, they kill, and they're north of here. That's all I need to know.
- They sound like bad news.
- Yes, well, let's make it quick. I'd like to make it back to Mrot Boru eventually.
- What are bandits doing in the wildlands?