Game text
902,736 entries
- There. Whew, that was close! I should know to inspect something so important before leaving camp.
- Look at my amazing contribution to the war effort: a prototype golem! Hello? Impressed? Anyone?
- Standing—by—to—exterminate—Risen.
- Excellent! It seems to have arrived intact. Let's get this baby into action.
- Look alive, adventurer. The centaurs aren't to happy about us being here.
- Defeat Frizz: %num1%/%num2%
- The centaurs must not be allowed to reclaim this fortress!
- We must defend the gate at all costs. Falling here would mean more than just our deaths.
- Stand fast.
- Champion Jungle Skelk Lurker
- Further Into Orr
- Follow up with Crusader Jeyne.
- How did your compass help?
- It blocks the path to my awakening. Before I can enter the world, I must first face this evil—and vanquish it.
- Meet Trahearne at Reflection Cove near the ruins of Wren.
- Please, it's very important. Can you make an exception?
- Medium Miner's Bag[s]
- Giant Risen Krill
- Fascinating! Absoluting fascinating! These ruins predate the era of King Jalis Ironhammer!
- We need to uproot the enemy from that hill so that we can plant our own siege weapons there.
- Large Miner's Bag[s]
- Look at this "artifact." It looks like an egg of some kind. A destroyer egg? Is that possible?
- Stealth Attack. Attack from stealth, bleeding and weakening your target.
- You have my word. We will claim vengeance for our lost brothers and sisters, and stop this threat here—no matter the cost.
- What? It's too soon! No. The bomb isn't primed. Tchch-akk! We will have to set it off here, in the village. Evacuate the young, and the old! Now!
- Oh, no! Look, we'll defend you while you ready the bomb. Send as many of your people to safety as you can.
- Yes, we will defeat them. We'll claim vengeance for our lost brothers and sisters, and stop this threat here—no matter the cost.
- Or to be accurate, the heavy swimming. Let's hit the water. The sooner we're done splashing around, the sooner we see that bone ship go boom.
- That ship has to go down. I'll signal when the bomb is ready and I'm clear. When the detonator goes green, throw the switch and enjoy the show.
- Tactician Beirne
- Crusader Deborah
- I received another note from the cryptic "E" asking me to investigate mysterious incursions at the edge of Brisban Wildlands, while suggesting that these incursions may be an early sign that a new threat to Tyria was in fact roused during Scarlet Briar's attack on Lion's Arch.
- Meet your allies near the new Seraph outpost in Brisban Wildlands.
- I joined Marjory, Kasmeer, Braham, Rox, and Taimi at the Seraph outpost in Tangle Root, and worked with the Seraph to defeat the hostile Inquest krewe that was harassing them. We fought in areas that are being choked with gigantic, thorny vines. This merited further investigation.
Taimi seemed to be clashing with Rox over little things. She's a smart kid who means well; we just have to remember she's a child. She's talks about Braham like he's her big brother, which is probably good considering her situation. Braham's leg seems to have healed since the Scarlet fight. - Gangplank secured, Commander. Is everyone ready to proceed?
- We're good to go.
- Are you sure there are Orrians here? The ships look empty.
- I'll back out of this one.
- Not yet. Give me a moment more to prepare.
- Quaggan Captive
- Freed Quaggan Captive
- I've already won that challenge.
- The remnants of a once great power can still be felt at the base of this statue.
- Scrabclaw
- Acknowledged! Fall in, everyone. Stay close and stay sharp.
- All right!
- The crew's definitely still here, waiting for us to board so they can leap out and attack. Seen that trick before.
- Right behind you. I've got your back.
- Thanks. Let's go.
- Aetherblade Swashbuckler