Game text
902,736 entries
- The landing is ours. But we can't stay here, with that corrupted lighthouse right on top of us.
- Don't you Priory types have a way with ancient technology?
- I think I have some ideas on how to disable it. Let me investigate.
- Looks as if we've given ourselves some breathing space.
- I would have preferred a more discrete approach to this shore, but we're here.
- And we're alive. For the moment.
- Now that the landing is ours, we can start bringing in additional troops and supplies.
- This is our time. On to victory!
- I've managed to disable the lighthouse.
- Well done. Is it permanently out of commission?
- I can't be certain of that.
- Just another reason for us to keep alert. We could see a counter-attack from the Risen at any moment.
- Is it supposed to smoke like this?
- I had another question.
- Wasp Nest
- Who do they keep in the upper cells?
- Not sure, but I think they put important or dangerous prisoners up there to keep an eye on 'em. To be honest, I'm mad I didn't qualify.
- That's probably where we'll find Hywel. Thanks, Cassius.
- Why?
- Leave this to me. I'll release the others—and if I get lucky, I might even get to kill a few krait, too.
- Never give up hope.
- You may be right.
- Makes sense.
- Mazdak the Accursed is destroyed. Riannoc's spirit can finally rest in peace. I returned Caladbolg to the Pale Tree, but perhaps one day, I will see the sword again. Meanwhile, I've joined the Order of Whispers. I look forward to seeing more of the world.
- I've told Carys a hundred times: stay alert. I hope she remembers. I hope her training pays off.
- No.
- Pact Explorer
- Help Agent Scrybe search the ruins for Orrian artifacts.
- What's outside the cave?
- Agent Scrybe
- This quiescence has become tedious. Let's perambulate and scrutinize.
- You seem venturesome. Are you up for some peregrination?
- My peers dawdle with their esoteric analysis while our allies die to the south. I left Rata Sum for instrumental action.
- What would you rather do?
- I'm sure you'll get your chance.
- Mount Maelstrom is no place for idle wandering, friend. There's much darkness here. I'm not the first Valiant to be called to this place.
- You're on a Wyld Hunt? What's going on up here?
- What dangers will I face here?
- I want to hear about something else.
- The Nightmare Court have a presence here. Not content to blight the Pale Tree and the Grove, their dark ambitions have called them here for new targets. I was called here to deal with their threat.
- Good luck with your hunt.
- The Nightmare Court holds a camp just west of here. They've been attempting to corrupt any sylvari they can find. Anything else they find, they kill. Be careful.
- There are some irritable asura to the south. Inquest, I think they said. They wanted "volunteers" for their experiments. When we denied them, they called us what I'm sure they considered unpleasant names.
- That sounds like the Inquest. I'll be careful.
- I'm not sure that's how the saying goes.
- What are you studying here?
- Throw Charges
- When you have a krewe of your own, you can choose to use or reword my sayings for a modest licensing price. Until then, don't bother me with your quibbling.
- Plant the bomb. More powerful than throwing the bomb.
- Our good friends at Murder and Evil Inc., sometimes known as the Inquest, have set up a lab to control the power of the volcano. We're here to do it better and faster, then gloat about our success.