Game text
902,736 entries
- Wintersday Merchant
• Exchange Unwanted Gifts - Our forces are ready, Lieutenant. Give the word.
- Carry those messsages to the other orders. I don't like this plan, but it's the best we've got.
- +40 Condition Damage for 30 Seconds on Kill +10%% Experience from Kills
- Duty calls. Time to go.
- Claw Island, outside of Lion's Arch. Oh I see you've heard what happened there? Good. Then you know what we're in for...unless you're too scared?
- Nochtli's Weapon
- Centaurs have captured the Quarryside mine, giving them access to ore they can use to upgrade their weapons and armor while they hold the location.
- Retake the Quarryside mine from the centaurs.
- Finally. Maybe now things can get back to normal around here?
- Things already seemed pretty normal to me.
- Do something! Those beasts have taken my mine.
- We're just two guards. What do you want us to do?
- A horde of Orrian undead has overrun Shadowheart Site. If the village isn't freed from the undead, their influence will spread further into Lychcroft Mere.
- Liberate Shadowheart Site from the Risen.
- A treasure hunt? Now we're talking! Your dad always was great to spar with. He used to call me "Reeva Runs-Her-Mouth" and laugh when I called him "Ar-goose."
- Shadowheart Site
- What happened? How could we lose so badly? I felt so helpless.
- It matters not, young one. Others have come to our aid and restored the village.
- Take this turn for what it is, a second chance and a sign of hope.
- Thank you. I will try and keep my head up.
- In-Game Clock:
- +60 Condition Damage for 30 Seconds on Kill +10%% Experience from Kills
- Webb, sole survivor of a village destroyed by krait, needs help to retrieve heirlooms from the ruins of his family home.
- Protect Webb as he recovers his heirlooms.
- Webb Daukins
- Heirlooms located
- Centaur Attackers
- Revive Webb Daukins.
- I wish I had the words to describe this feeling, but I don't.
- I mean, they're just ghosts now. But I found what I need to remember them.
- I need some time to think, to remember. Thank you for helping me.
- Daddy! Daddy! You're home, but you look sad. What's wrong?
- Nothing, sweetie. Things couldn't be better! Just keep smiling, and don't worry about daddy.
- Welcome home, dear. How about I make you some dinner?
- Nah...I'm fine.
- How was your trip into the lake?
- Just fine, sweetheart. Just fine.
- I've heard of you, %str1%. Would you mind helping me with a small task? If so, I'll give you first choice of the items I intend to sell.
- Sure, what do you need?
- All right. I'm gone.
- My family and I used to live in Auld Red Wharf before it was destroyed. I could use some support. I'm heading out there to collect my family's possessions.
- Sorry to say I don't have much time to talk. I'm headed for the ruins of Auld Red Wharf to recover some of my belongings. If you're up for the trip, come along.
- It was nice to finally say good-bye. They'll rest in peace, now, and I can move on. But these old mementos have to go. If you're interested, I have one here I think would be quite fitting for you.
- Tell me about what happened.
- Once upon a time, this was a sleepy fishing village. I worked as a Seraph, and my wife ran a small bait shop with help from our daughter. It was a good life.
- Hello, there. The Consortium wishes you a grand day of fun and adventure. Is there anything I can help you with?
- What's the Consortium?
- One day, the krait swarmed us from across the southern swamps. They reached the village before we could react. Most of the villagers were slaughtered, including...my wife...and daughter.
- If you're headed south, steer clear of the lake. The krait have already destroyed my home, Auld Red Wharf. They won't hesitate to attack anyone—just for being near their territory.