Game text
902,736 entries
- Mysterious Coffin
- Polyluminescent Undulating Refractor[s] (Orange)
- Agreed. We're done here.
- Farmers Remaining
- Tamini Captor
- Tamini Raider
- Grab the farmers! I'll create a distracton.
- Tamini incoming! Look out!
- Centaurs in the wheat field! Centaurs in the wheat field! They're setting fires and kidnapping farmers!
- Centaurs have taken over the wheat field! We need to clear them out!
- Gillie
- You have to help! Centaurs have set the wheat field on fire and are taking farmers captive. Who knows what they'll do to them!
- Deserter's Vein Breaker
- Triple-Luck Tonic[s]
- Jumping Mad III
- They took everyone! All of the farmers from the southern field are gone! We need to clear out the centaurs and mount a rescue.
- Centaurs would never come this close to Beetletun. Would they?
- Naw, he's always been a bit panicky.
- Besides, what would they want with this wheat field?
- Do you hear that?
- Tamini centaurs are attacking Shaemoor Garrison, which stands as the last line of defense between the centaur horde and Shaemoor village. Repel the centaur forces.
- Defend Shaemoor Garrison from Tamini attackers.
- Shaemoor Garrison
- Centaur Waves Defeated %num1%/9
- Tamini Catapult[s]
- Modniir Sage
- Seraph Soldier
- We are under siege! Help us!
- Of course.
- MONSTER ONLY Rock Dog Unarmed
- The Seraph need you! Clear that garrison and send those monsters to the Mists where they belong.
- It's none of my concern.
- We keep this garrison on full alert at all times—fortunately for Shaemoor. Without us, the village would be trampled to death in no time.
- Centaurs are that bad?
- MONSTER ONLY Fleshreaver Unarmed
- Go outside the walls and take the fight to them, like a Thackeray would. It's not too late to stall their advance, but we may still need you back at the garrison if they make a hard push.
- Wait, tell me why you'd need me here?
- Well, our walls keep the lighter units away for now, but they're just Tamini trash. Reports indicate that catapults are on the way though, which'll be real trouble.
- of the Pumpkin
- Who needs strong walls when we've got you?
- It'll take weeks to get the stink of centaur out of this place.
- Centaurs at the garrison gates! Quickly—we're about to be overrun!
- The Seraph need you! Clear that garrison and send those monsters to the Mists where they belong.
- That was one fierce centaur battle. Shaemoor owes you!
- We showed them. Take care now.
- Double-click to gain a pile of harpy feathers.
- Seraph Catapult
- Garrison Prison Gate
- We are all that stands between the centaurs and the gates to Divinity's Reach. Stand with us and drive back those centaur dogs!
- Enclosed is your candy-powered matter meter, developed by the Durmand Priory (inspired by the College of Statics).
Each meter is powered by candy corn. The elusive material has close ties to the Mad King's realm, which leaks over into Tyria at this time of year.
Using a kernel as a focus, you can scan four different frequencies: aqueous, gaseous, etheric, and corporeal. There are suspicious locations on all four frequencies, and it's up to you to discover them.
Try it with the little ghost standing right next to me. She's hiding behind an etheric veil, so use the etheric frequency!
You'll notice, on your journey, that each page from the Mad King's past contains clues on how to proceed. Pay close attention to these clues, for they are the only way you will piece together the past and complete our volume of Mad Memoires.
We're missing six stories. Now get moving! We only have so long before the energies of the Mad Realm vanish again!
—Magister Tassi