Game text
902,736 entries
- Guard
- Waypoint—unstable—until—camp—security—established. Historian—Vermoth—deployed—to—assess—situation. Escort—assistance—requested.
- Direct me to the historian, and I'll guide him here.
- That historian can fend for himself.
- Weaponsmithing Station
- Hold this position. Once our reinforcements arrive, we push forward!
- It's time. Now we strike. Full speed ahead. To Orr!
- Explorer Chiquel
- Guard Barthol
- Seems obvious now, but they really should've stopped the centaurs from burning this place down.
- The Seraph thank you.
- That's the last of them. Why don't you keep watch and I'll poke around the ruins, see what I can find.
- Great. Have to cut our way through centaurs to get at our own supplies.
- There's still weapons hidden down in that armory. We could sure use 'em.
- These'll come in handy. Now we just need to take them back to the garrison. Stay alert!
- Centaurs ahead! And of course they're right where we want to go.
- That gear better be in good shape. I'd hate to waste a trip like this.
- Move out!
- Elvin
- Fisherman Will
- Royal Architect Mattin
- Captured Seraph Soldier
- Alicia Duran
- Advisor Willios
- Larune Fleetwater
- Huxley
- Farmer Erena
- Seraph Soldier
- Hurry! Rush that gate and blast us through into Orr.
- Brother Vince
- Guard
- There it is! Our deliverance from two-leg tyranny!
- Sounds like trouble. Time to deal with it.
- Dammit! I never liked him anyway.
- Nobody gets through me.
- Bah! Lucky two-leg cowards.
- No! Damn!
- It's getting ugly around here!
- Now they will face retribution.
- Behold, the power of magic at its best.
- Erica
- Cathilla
- Bandit Crop Burner
- Ellyn
- Shady Customer
- Archer
- Stop the Risen from retaking the gate! We've established a foothold and we can't lose it now.
- Now that we've landed on the shores of Orr, it's time to take the fight to the Risen.
- How do you plan on doing that?
- There are many options, but I think our best strategy is to retake the temples of Orr.