Game text
902,736 entries
- Vyacheslav: Resist, and the howl of our guns shall wipe your fortress from the face of Tyria.
- Cluster[s] of Baneberries
- Derek
- Ebon Vanguard Warrior: Enemy spotted!
- Agent Zott: Ah! There we are. Thank you.
- Aren't these available to the public?
- Fel Vaerdenmer: Shark's maw! They've damaged the "Windfall." The galleon'll sink for sure.
- Branthyn: Ascalon Settlement is secure. We had reports of screaming from the graveyard. Mazdak must be there.
- You spoke with Zommoros and are ready to report back to Levvi.
- You have spoken with Levvi and are ready to continue the investigation with the aquatic races.
- You spoke with the quaggans and now need to find their pastkeeper, Saballa.
- "I don't expect you to understand the details, just the high-level genius behind these designs."
—Whispers Creator Pixtor - Then you know how I feel! Of course, when I join a krewe, I'll be able to request resources. They mostly provide chemicals here. But I'm patient!
- I met with representatives from the Vigil, the Order of Whispers, and the Durmand Priory at Howl's grave. There was no body, but there was a swarm of undead grubs. Someone took Howl's body and the necromancer's amulet he was buried with, so I decided to work with one of the orders to find out who did it and why and to make sure they suffer for trifling with my warband.
- Surge
- Freezing Water
- You have been petrified.
- Congratulations! You've learned how to finish off a fallen enemy. —Mists Finisher
- Petrified
- Spit Ice
- Mists Finisher
- I teamed up with Korukahn of the Order of Whispers to track down Klaes, a norn who had one of the necromancer Rissa's amulets. Klaes was corrupted and insane and had to be put down, but we did establish a connection between the amulet and the sudden surge of undead. Korukhan and I decided to check in with Rytlock and the other order reps before we proceed.
- Finish Them
- Look at those guards. They're jumpy. Watchful. Far more than usual.
- Those aren't ordinary Ministry guards. The Minister knows something.
- If a guard spots us, he'll call for others. We would do well to avoid them entirely.
- This door has an alphabetical lock, with five letter-sliders. What would Minister Caudecus use as a password?
- I'll try "Demmi."
- Maybe "Kryta" is the password.
- Maybe "crown" is his password.
- I'll check on this later.
- The door doesn't budge. That's not the right password.
- I'll try "Kryta."
- Let's go with "crown."
- A good trait to have.
- Trahearne and I led a mission into Orr's Royal Tombs in an attempt to cast the ritual that will cleanse the land of Zhaitan's corruption. We got results, but the results didn't last. We realized we needed to cast the ritual in a different location known as the Source of Orr, and so we set out to find this location.
- Anyone can look around, but you need to be at least apprentice level to request data or supplies. They mostly provide chemicals here. But when I join a krewe, my resources will be limitless!
- I'll try again later.
- The lock remains closed.
- The most important thing to Caudecus: "crown."
- Ugh. I'll try again later.
- The lock obligingly unfastens itself from the door.
- That did it! The door is unlocked.
- Summons Grubs • Eats Summoned Grubs
- This door is locked with an alphabetical locking mechanism. You could spend days guessing the combination without success.
- Sound the alarm! The east watchpost has been breached. We've got rats in the town.
- They've noticed us. The guards seem to have been doubled!
- Sneak...point to point...keep under cover. That's how we do it.
- I'll stay with Tenstrikes. You move ahead. Signal us when the coast is clear.
- Welcome to Caer Shadowfain, the friendliest spot in Orr. You'll have the undying attention of every local that sees you.