Game text
902,736 entries
- Direct information is best. I'm going to work with you to summon Alastia's spirit.
- Defended Stonemist Castle %num1% Time[s] (lifetime)
- Actually, I need more time to think it over.
- Very well. Do you want to summon Alastia's spirit?
- Those pirates will have information—and it'll be current.
- I'm sure. I want to help the Priory summon Alastia's spirit.
- We put you in a tough spot, but I trust you're comfortable with your choice?
- I look forward to the ritual. Should be very interesting.
- Don't worry, Josir. Ihan and I will get the information from the pirates.
- Must've been a difficult decision. I hope you're still certain?
- I understand your frustration, but we have to know where to attack.
- Faugh! Bah on these library-crawlers and sneak-thieves. The other orders are wasting time, and people are dying.
- Glad to hear it, Hiroki. I'll see you then.
- I know, I know. But I don't have to like it. Call on me when you have something. The Vigil will be ready to pitch in again as soon as there's some real action.
- Travel to World
- Portal to the Mists
- Who...who has called me forth? What can this departed soul do for you, strangers?
- Remember: this ritual weakens the barriers between worlds. Dark things may emerge.
- You can safely focus on the ritual, priestess. My friend and I will protect you.
- Grenth, Prince of Winter, hear your servant's plea!
- Open the gates to the Mists! The living call upon the dead—in Grenth's name!
- Alastia Crow, seer of Wiley's Scavengers, pirate and oracle, I call your spirit to commune. Appear! Appear and speak!
- Oh, excuse me. I'm running through the ritual in my head one last time. There's no room for error, you know.
- Of course. I'll leave you to prepare.
- I need a moment to catch my breath, and then Josir will escort me back to the Stoneguard Gate. Good luck, Advocate.
- Thanks for your help, Priestess. You were amazing.
- I know you, Hero. Many of your foes walk now in the Mists. They speak of you with hatred and fear. Beware, lest you join them.
- If I fall, I'll teach them new ways to hate and fear me.
- Not for a while yet, pirate. I'm too charming for Lyssa to let me go.
- Fear of death will not stop me from protecting my Queen.
- You have no power over me. Begone, shade.
- Such ferocity! I almost feel sorry for Kellach, if he hadn't killed me. Go, Hero. Save your Queen. Avenge me while you're at it, yes?
- We'll see, oracle.
- You should know that even mighty Lyssa's power must bow in Grenth's domain. Good luck, charming hero.
- Thank you, shade. May you find peace.
- Such bravery stirs even cold, dead blood. Go, Hero. Give up everything to save your Queen. Then you'll be just like Kellach...
- You underestimate me. Farewell, Alestia.
- Queen Jennah's in danger? What do we do? This is terrible!
- Calm down, Josir! We have to think rationally. The first thing we have to do is tell Logan, so he can protect the queen.
- Grenth's breath! I hope Alastia knows something useful. This ritual is difficult.
- Light the torches of Melandru.
- Roster is full.
- Roster is locked.
- After he was corrupted, he went to Alastia to find out how to remove the dragon's curse.
- Our little undead attack went off without a hitch. How'd it play with the pirates?
- I'll meet you back in Divinity's Reach.
- By Melandru! Kellach's going to attack Queen Jennah! We must send word to Captain Thackeray right away.
- Big talk from someone who smells like an unwashed dolyak.
- Take it easy, sailor. I'm not looking for trouble. Good-bye.
- Get out of here before I use your parts for chum, you swine-hugging lowlife.