Game text
902,736 entries
- Search the chest.
- At the bottom you find a wooden box of Seraph medical supplies.
- Take the medical supplies.
- I'm tired of guardin' this place. When do we get to see some action?
- Big Nose Ted said the next job's comin' up soon—just make sure you're ready for it!
- Ah. Is it just me, or does everything taste better out of silver mugs?
- I think it's because it's got that nice "just stolen" feel to it.
- I hate when Ted leaves Jake in charge. He just took all the loot away to "organize" it.
- He'd better organize it into equal shares, or I'm gonna knife him, Ted or no Ted.
- Nice shot. Maybe if you're not busy later, I can show you my special firing technique.
- You mean the one where you shoot over your shoulder? Drunk dolyaks aim better than that.
- What has gotten into those moas? We should check it out.
- Fine. Anything to keep those walking balls of feathers and guano quiet.
- It sounds like something's bothering the moas.
- Everything bothers those blasted birds. I say let 'em squawk.
- The moas are asleep right now, but they are notoriously excitable. If you startle one, the entire flock could stampede.
- Boot the moa in the butt.
- Gently push the moa toward the exit of the cave.
- Leave the moas alone.
- See? There's nothing here. Should never have listened to something with a pea-sized brain.
- Thanks a lot.
- I was talking about the moas. Crybaby.
- This crate is full of bandit loot, but you can't carry any more.
- Leave supplies alone.
- That was exciting! Now, go get the medicine for Dad. I'll meet you outside!
- Will do. Stay safe, Petra.
- That was a good trick. Are you sure you'll be safe?
- Yes, as long as I don't faint from the smell. Who knew moas stunk this bad? Hurry and get the supplies. I'll be right behind you when you leave!
- Right. Will do.
- Stop! I give up. I've seen the error of my ways, and it's the straight and narrow from here on. I swear it, by Dwayna's tears!
- All right, I'll let you live. But I'm keeping an eye on you.
- +100%% damage. 30%% chance to break. Disoriented targets will burrow when hit.
- Whack!
- Bar Door
- +50%% damage, 15%% chance to break. Can disorient targets.
- +2%% (stacking) Experience from kills.
Can be used to activate Mystic items.
You feel power coursing through you. - Petra's Room Door
- Burn my boots! Where'd my brother run off to? Might as well have more ale while I wait. If you swing by the bar, tell them I need a flagon. A full-sized one this time.
- Welcome to the Salma District—true heart of Divinity's Reach! Come with me, and I'll show you the sights.
- Sure, I'll take a tour.
- Hi there. How're you doing?
- Good. You?
- Fine, thanks!
- I planted those seeds this morning.
- Oh, good. And you asked Melandru to watch over them?
- Of course! We can't cook with rotten fruit, can we?
- What's the trouble, Officer?
- We need to talk about your pigs.
- Pigs? No swine in my house. Unless you count my brother.
- Let's cut the act. I can hear them. More importantly, I can smell them.