Game text
902,736 entries
- I rendezvoused with my allies just inside the grounds of the Temple of the Blessed Mantle. Even in its current state of disrepair, the scale and grandiosity of the temple spoke of its importance to seer culture. We battled our way through the corridor's magical defenses—defenses Vloxx no doubt didn't have to contend with, being in possession of Ancora—and then found ourselves at the foot of a towering, ancient seer statue. Sayida speculated that it could be some form of defense, but whether that was true or not, we had more immediate threats to deal with. As we fought our way up the spire ramps, we found Inquest vehicles and equipment on a landing, all but confirming our suspicions that Vloxx had already found the spire and could well be waiting above. Sure enough, we entered the tower interior just in time to catch a snippet of conversation between Director Vloxx and Overseer Kuda. Since Sebb's death back in Starlit Weald, it was clear that Kuda now operated as Vloxx's second-in-command...and she seemed to vehemently disagree with Vloxx's priorities. We eavesdropped as Kuda argued for the importance of her latest experimental creations—a trio of Inquest warriors with powers enhanced by the potent magical energy of the nearby seer forge. She believed their powers could make the Inquest unstoppable. Vloxx couldn't have been less interested. Kuda was furious, but Vloxx shut her arguments down. He seemed about to dismiss her when her addled, jittery underling Zipp spotted us. Vloxx ordered Kuda's "Omega Team"—Zipp, Naati, and Plokk—to attack, then he promptly retreated up the spire ramps. We had no choice but to engage the forge-enhanced Inquest as Kuda shouted orders at them from afar. It quickly became clear to all involved that Zipp, Naati, and Plokk hadn't mastered their newfound powers yet. Rather than allow the destruction of her precious experiments for the cause of buying Director Vloxx more time, Kuda surprised us and called for a quick retreat. Still, Vloxx had ample time to clear the area; we barreled up the last few ramps only to find a hastily erected magical barrier between us and the chamber atop the spire. I called Isgarren over comms. As we caught him up on the situation, Canach closely examined the barrier then casually walked back down the ramp saying he was "off to write a new tune" and that he'd be in contact. Before I could question him any further, Canach leaped away and Vloxx's hologram crackled to life just outside the barrier. There was no convincing Vloxx to open the barrier or talk things over. He insisted what he was doing was "the only way" and that he would see me "on the other side." We'd been mere minutes from stopping Vloxx, but in the end, we were too late; Vloxx had unfettered access to the Spire of Exaltation, and all we could do was hope that Canach could get us through that door with enough time to stop him before he could complete the rite of Divitium Nava. ***
- Complete 30 events in Castora.
- Greetings, Wayfinder. I did some digging to see if I could find anything from Vloxx's past that might be useful to us. There wasn't much, but hopefully it will help some.
- Happy you're here, Westergard. We could use all the fighting force we can get.
- Astral Ward Protector Nils
- Mini Augmented Steward[s] of Galdra
- I set off into the wilderness of Eternity's Garden in search of a structure that might be what Isgarren called "The Spire of Exaltation"—the tower where the seers performed the rite of Divitium Nava. While there are plenty of spire-like ruins in the area—some more interesting than others—I discovered a sprawling temple situated on a massive bluff in the north that seemed particularly promising. I contacted my allies over comms. Isgarren speculated that if Director Vloxx had also seen this structure, he was likely already there. Vloxx's head start on us meant that he'd had weeks to scour the ruins for information on the rite and learn how to ascend; if he completed the rite, he could obtain power and knowledge to rival that of Isgarren himself. What he would do with such power was unclear, but we couldn't risk Vloxx or the Inquest gaining access to it. Isgarren could not venture beyond camp, incapacitated by Sidony's curse, but I found a relatively safe spot on the east side of the massive temple and called for Sayida, Canach, and Rytlock to meet me. ***
- Luce, Avatar of the All Seer
- Sounds like some pretty strong stuff.
- When I arrived with the supplies, Canach was already set up in the forge. He figured the best way to get past the barrier was to infuse an explosive device with the forge's magic. I helped him construct this makeshift bomb, with his instruction. He certainly seemed pleased to be back in his element. ***
- Capture the keep of an enemy team in Eternal Battlegrounds.
- I'll keep an eye out. Just hope the chef at camp didn't find them first...
- Broken Golem
- Saltpeter
- All problems exist on a continuum, from the most immediate local effects at the bottom, up to their true source at the top. We've been told to focus on doing what good we can with what's directly in front of us, but why? Is it because this materially changes the problem, or merely because it's the most soothing balm we can apply on ourselves? Consider a river flowing down from the mountains, polluted with mining runoff. You can treat the water where it meets the village below, but this process will never end. Each gallon you purify will help a villager that day, but they will need you just as much the next. You must go upstream and stop the runoff, and that is where you will meet the true resistance, because that is where someone benefits from the way things are. This too is where our system fails, because it is far too easy for those with control to entrench themselves deeper. And the more they shore up their defenses, the more powerful of a force will be needed to remove them. I fear we have already passed the point where the mechanisms that exist within the system are inadequate for the task. Something more radical will be required, though as of yet, no one has been willing to step outside of what is to find what could be. But someone must.
- Collect any 4 minis from Visions of Eternity: The Only Way.
- I come seeking knowledge from a warclaw expert.
- Gwyl Monarch's Short Bow Skin[s]
- Anti-Magic Device
- Enter and conquer the Chamber of Regret in the Temple of Abnegation.
- %str1%%str2%Gwyl Monarch's Short Bow%str3%%str4%
- Goring Gyves of Gardesano
- Seer Lamp
- Spellcaster
- Crude Oil Deposit
- Ah. It appears you may be worthy of my time. What sort of knowledge do you seek?
- %str1%%str2%Gwyl Monarch's Warhorn%str3%%str4%
- Sword
- Insert Power Node
- Astral Ward Protector Reardon
- Pick up the bypass device.
- Render shadow maps at 2048 x 2048 resolution.
- Always do.
- (The tablet is worn and barely legible. An intricate carving of the seneschal's shackles border the edges. You can identify one name, although it looks like someone attempted to scratch it off. "Gardesano, the First Artificer.")
- Commander.
- Biological Sample
- Seer Dagger
- Return to Dugan.
- Oh, of course. I only need a few more contributions from you...
- Repulsion
- Talked to the Lieutenant
- ((1188835))
- Morph-o-Matic Weapons
- I found myself within the temple's innermost sanctum, the chamber of trials where prospective Divitium Nava candidates had to prove their worthiness before undergoing the rite. There, a voice spoke to me, like it was coming inside my own head, and told me of the trials and what I would have to undergo. I have to believe this was the very same voice that guided them through all those millennia ago. The first set were physical trials, testing my constitution and form. Exhausting, but at least they're behind me. ***
- Find Hullgardener Styrmir's missing crabs in Eternity's Garden.
- Oxidized Copper Deposit
- Steward of Galdra
- Without the Light of the Forge Masters to protect you, the All Seer has fettered you with a dismal fate...
- Defeat the enchanted spell guardian in the Sanctum of the Divine.
- %str1%%str2%Gwyl Monarch's Mace%str3%%str4%