Game text
902,736 entries
- Astral Ward Mage
- Well, good luck.
- Sheltered Ones! It's time yet again to offer thanks for our salvation.
- On the scent?
- How nervous should we be about this Mists Gate?
- Got something? Let's see where it takes us.
- This ally no longer needs anything delivered.
- There's...something in the valley. It's...glowing? I want to get a closer look.
- Deploy your catapult.
- Do you have any new info for us?
- I can't maintain control. I have to sever my connection to the construct.
- It looked like some sort of glowing wisp. But I wasn't able to see it up close.
- Or we just write the valley off. Seal it away and prevent anyone else from coming here.
- There it is!
- 16. Penance for the Past
- Enrage
- But another anxiety overcomes that of the gate...
- Of the many weapons within our enemies' arsenal, spectral agony continues to prove itself the most dangerous and terrible of them all. Not only does it inflict the most excruciating pain imaginable without causing a single wound, but it also saps the victim's will to fight against it, crushing down upon them until they can no longer think of anything but the pain. That the mursaat would even devise such a spell speaks volumes about their capacity for cruelty and savagery, and it gives our people every reason to oppose them at every turn. There can be no reasoning with such beings, no peace that can be brokered when such methods are employed. This council would do well to heed my call on this matter, even in my exile, lest we find ourselves groveling before these foul beings and their ultimate weapon of control. We must act, and act now. There can be no compromise on this. —Isgarren
- I should check in with Narcisse. Maybe she can help.
- It's all right. I'm here to help.
- Just toss me any shards you can, and I'll sort 'em out. (laughs) But don't get zapped!
- Foul things!
- Picking up on something?
- At last... Relief. The screaming has subsided. The laughing is no more than a whisper on the wind now. Let us explore.
- On the scent?
- I won't hurt you. I—
- (groans)
- Release a hail of arrows toward your target and enemies nearby them.
- For now, we'll learn the area as best we can. We have survey teams dispatched north, south, and centrally across the isle.
- Challenge accepted. Marl, your bearkin are waiting for you. I'll be back to take you home.
- The wisp seems to be following Manikaz's route. Maybe Mabon was following his path of destruction.
- Might be onto something...
- There it is!
- Thank you all for your help. Perhaps one day we will be able to prevent this from happening again.
- I don't think I'll be able to finish up here without help. Uh...let me know if you want to give it another shot.
- Anise said the allies have made it to the outskirts of Bava Nisos. But it's inaccessible?
- Who could've teleported us there in an instant. Believe me, sea travel is nothing to romanticize.
- But you chose this. You're not going to force anyone else to endure it with you.
- Have you given any more thought to that sabbatical offer, dear?
- Food, Forgedancer. Food.
- Who would enjoy this? No wonder Mabon felt conflicted...
- (winces)
- Lead the way.
- Defeat Yagon
- Hmm, I wonder if my warclaw could pick up on any leads. Worth a shot.
- I know not if the war ended here. But this is where it was lost.
- Hear me out—given their proximity to the city, these shards were likely drained long ago.
- Who could've teleported us there in an instant. Believe me, sea travel is nothing to romanticize.
- It did it! If it wasn't a tool used for unspeakable war crimes, I'd almost feel proud of it.
- They're worn smooth.