Game text
902,736 entries
- Plush Scepter
- Double-click to enter the Mists Vault and choose from starter kits for four legendary weapons: The Bifrost, Meteorlogicus, Kraitkin, or The Flameseeker Prophecies.
- The way to Mount Balrior is open, and the titans are vulnerable. Explore the area to find the titans in their lairs and put an end to their menace.
- Cairn the Indomitable
- Plush Chest[s]
- Daily
- Choose Starting Boss/Event:
- Bring supply from base camp to construct the southern landing thumper.
- Pile of Recycled Arrow Carts
- Daily
- Infinite Arrow Cart Blueprint
- Samples Collected
- Bolt, the legendary sword. Your profession requires an elite specialization or similar training to equip this weapon.
- [null]
- Troubadour
- A book of homestead decoration recipes needed to craft tables and chairs.
- %str1% attacks %str2% for %num1% damage.
- Complete all tasks to unlock the Infinite Trebuchet.
- [null]
- Infinite Trebuchet Blueprint
- Salvage parts from the broken down shield generator in Osprey's Palace.
- Flute Playing
- Call of the Mists is active.
- Sunrise, the legendary greatsword. A weapon well-known to your profession.
- Icebrood Saga
- Interesting. I have another question.
- Shimmering Aurora Homestead Sky now available!
- Use to construct an arrow cart build site. The arrow cart's primary function is to deal moderate area damage to infantry. Range 2,500. Requires 25 supply to complete.
- Frostfang, the legendary axe. Your profession cannot equip this weapon.
- Defeat the titanspawn within the time limit.
- **Hour 07—Arrival and Initial Observations** When I heard that the Tyrian Alliance was preparing to push against the titans following the realization that there's a third, I dropped everything to shadow the event. My investigation of the largos upset simply must wait. My primary motivation is to observe the creatures—the titans—before troops eventually roll in and ruin any chance of direct observation (and yes, I know, it's not good for these things to be galivanting across the Tyrian wastes; I'm just noting that it's not every day a new titan is melded). But Alchemy be damned, I arrived just in time for a little reconnaissance. When one of my contacts from the Order of Whispers informed me that the commander and their allies were planning to arrive at Mount Balrior just after the next sunrise, I pulled every connection I could just to get here. All airship travel near Janthir has been labeled as "high-risk," so I organized a drop-off on the isle nearby from my partners at the aerodrome. One of the lowland bearkin showed me to the path, and I climbed. I encountered titanspawn and wolves on the way—nothing this researcher would bat an eye at—but I just arrived just a few hours ago, and...they're magnificent. What a marvel, these creatures are. So much more evolved than our records of titans past—the priory's very own Farrah Baelseeker has been working on collecting a full report. They're bigger and they're stronger. Is it just their age? Or something else? Mind you, I haven't the vacuity to get a closer look—although once the commander arrives, I'll gladly watch—but the footprints, the size of their spawn. The smells in the air! It's a delight, all of it, but the implications are also quite horrifying. My initial questions are of their origin—who relit the forge? Perhaps we can't know. But I must ask. **Hour 11—Strange Reverberations** I've managed to perch myself in a safe clearing near what seems to be some long-abandoned ruins—probably mursaat or White Mantle. I can hear titanspawn nearby, but they've yet to locate me. Since my arrival, I've observed strange reverberations across the mountain. Thankfully, Farrah had reported similar findings during her own time in Janthir Syntri, so I brought my infrasound frequency tracer—a small relic of my days before the priory. As expected, I've been able to identify three origin points for these frequencies. Given the titanspawns' movement, I think I can assume that the source is the titans. In Farrah's working report, she's noted that they've used bursts of hot air and energy to emit stormlike tones to communicate with each other across great distances. Those are quite loud and can be heard even by us (although they're untranslatable if you're further than a few yards away). In this instance, I assume the titans have taken on a more indetectable frequency of communication to shield their whereabouts. Sadly for them, they don't know how equipped I am. Frequency 01, which seems to linger toward the northernmost edge of the mountain's peak, is often short and sharp—I believe this is Ura. Frequency 02, lingering toward the east, is more verbose, but is usually only heard when Frequency 03 begins. Frequency 03, whose origin lives toward the west, is...incohesive and complex. It takes on a rhythmic pattern, and not an especially admirable one. I pitched it against a classic Krytan song, "The Battle at the King's Foot," and I do believe that Frequency 03 might be a sour attempt at...singing? This leads me to believe that Frequency 02 is Greer, and Frequency 03 is Decima. Apparently, she hasn't titled herself the "Stormsinger" for nothing. **Hour 14—the Commander Arrives** Thank goodness, the commander has finally arrived—and just as my position was detected by the titanspawn. Now the true research begins. To battle we go! Or rather, to battle the commander goes.
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- Like rats, scouring for crumbs!
- Double-click to enter the Mists Vault and choose from starter kits for four legendary weapons: The Bifrost, Quip, Bolt, or Meteorlogicus.
- Complete the Mount Balrior Convergence.
- Pile of Recycled Flame Rams
- [null]
- Complete all tasks to unlock the Infinite Shield Generator.
- Raid complete.
- Greer rains explosive spores down on the battlefield as he musters his power. This leaves him vulnerable, opening his defiance bar. If players do not break him, he will spawn rot cages under the feet of every player in the raid, as well as extra ones, choking the battlefield. Breaking him will interrupt the attack.
- Plush Hammer
- Flustering Flute
- Use to construct a flame ram build site. The flame ram's primary function is to deal heavy damage to gates. Unable to damage walls. Range 360. Requires 40 supply to complete.
- Recipe[s]: Jolly Bow
- Threats Melded from Torment
- Use to construct a catapult build site. The catapult's primary function is to deal heavy area damage to walls or moderate damage to gates. Range 4,000. Requires 40 supply to complete.
- Mistburned Barrens Incursions
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- I agree. I'm on business, but can I drop in occasionally?
- Use to construct a ballista build site. The ballista's primary function is to deal heavy single-target damage to siege equipment and infantry. Range 3,000. Requires 30 supply to complete.