Game text
902,736 entries
- Harvest
- Don't know why we didn't glide it from the northern bay, though. Would've been a smoother journey.
- Oh, my cub back home will love this! Thank you, Warming Comfort.
- Rubble
- Fence is unfinished, too. Embarrassing this is, as his neighbor.
- Salty, you wiggle your slippery, scrumptious way into the wall cracks, widening them for us. Then we start digging.
- Well, please stop by my home for tea sometime. Never have I had the chance to speak with a sailor of the bitter wind.
- Maybe he'll sort it out if I craft him a nice gate?
- Lady Valette
- It glows with a steady inner light. This item has no value outside of its collection.
- Repair
- Foolish bears. I've been studying the debris... Something isn't adding up, but they keep attacking us. I've been doing research on the bones, but I can't get a decent sample with the fighting.
- Defeated a Saltspray Dragon
- Eyes to your back; the unnatural spawn of the beast nears.
- (snarls) Where are you taking me?
- Rubble
- Woad Boots
- If the user is found wanting, well, those names have long been lost to time and memory.
- Reduces incoming damage by 10%% per stack. All stacks are removed and slowly regenerate when defiance is broken.
- Clear
- Sea-Glass Wave Dagger
- I've discovered jewels in the garbage. The writings of the Saul himself... He sought and found a city with golden walls. He met the Unseen Ones there, and they opened their gates and let him inside. They gifted him with sight. Bava Nisos. That is what he found in Janthir. That is where the path was lit. I must find it. I must drench myself in it. It was meant for me.
- Tempestuous Dive
- Yes! I believe we did set one up at the far outpost, yes. It's quite exciting.
- Why won't you let them be together?
- Glyph of Alchemy
- Not yet. Though, that Barbed Vale character definitely turned a few heads...
- Do not be foolish. Barbed Vale trains every day; our Claw is tough, but he no longer needs to fight.
- Episode 1: A Shadow's Deeds
- Successfully complete the Into the Spider's Lair meta-event in Inner Nayos before beginning The Eleventh Hour.
- Fireplace
- Hylek.
- Good luck.
- Glyph of the Herbalist
- How do I unlock more rooms in the homestead?
- Dueling Elements Appearance Package
- Clear
- Their march is ceaseless...mindless, even. They don't act like a wolf or lowlander.
- Between the Astral Ward's efforts and the knowledge we've collected here... Hrm. We may be closer to a treatment.
- The warclaw has always been a very peculiar creature of study, previously thought to be Mists-locked and of an ethereal nature rather than biological. The warclaw of Janthir seem to be the origin of the creatures we know, possessing an untapped well of magic that manifests as immense speed and athletic ability. Occasionally, the feline will need to expel pent-up energies by running in a circle for minutes on end. —Acht
- We needed to maintain at least a little subtlety, Barath. We would've scared the fur off the lowlanders' backs.
- How familiar are your people with the isles? The bearkin seem as anxious as my ward.
- Conditions Removed on Blast
- A powerful creature lingers nearby, spreading the burn... Your journeykin may be helpful in tracking it down.
- Those cubs need structure, not coddling.
- Where?
- I understand you're frustrated. But you need to know when the risk just isn't worth the potential cost.
- Wh...where are my cubs...?
- Blue Rock[s]
- Otherwise, I'll see you back in Janthir.