Game text
902,736 entries
- The storms...the foul magic...the bloody ghosts...
- Good-bye.
- Decaying Stump
- I'm a dragon of power, terror, and grand cosmic scale. I have a fondness for crystal, and the mere sight of me turns mortals pale. Who am I?
- Hey there, freebooter. Here for some tips about sunken treasure?
- This will replace the appearance of one leg armor of any weight class and unlock the skin in your account wardrobe. This leg skin has no stats of its own.
- Found Malice in Her Hiding Spot
- Kinda looked like honey. But not quite. He started pulling old lumber toward himself to cover it back up.
- Waiting Sorrow has left us. She left a note—she left Dagda a note. "I must be swift, should Isgarren catch on to my plan before I'm able to depart." What am I? A creature of nightmare? Do they writhe when I speak? Do they flee when I move? The court is quiet today. Dagda fled to the observatory. Mabon is disappointed with my reaction. Perhaps screaming until I opened a portal to the Domain of Anguish was a tad ostentatious. The emotion that lingers at the pit of my stomach is repentance, mostly. Sorrow is simply a harbinger of my prior mistakes. My negligence. When she came to me—goodness knows, well before the gods doomed this place—I saw someone struggling, and I chose to help her. A Voice on the verge of Koda's rage; who knows what she would've done had I not ascended her and severed that connection? Sidony never thought of me the same after that. I imagine my saving Sorrow was the final straw before exile. I've often thought of my choice as naïve, and at other times I've wondered if the elder races were too protective of magic. But I turned her immortal—I gave her access to immense power to save her life. That shouldn't have been my choice. I let her roam on her own for a long, long time before she and Vass joined us. And when I saw how powerful she'd become... I couldn't let her go again. She knows this. She's grown more and more unpredictable over the centuries. She even claims to see "flickers" of her life before ascension. When the kodan split between Janthir and Orr, I could tell it bothered her—I could tell she yearned to help her people when they were clearly splitting apart. But she's a figure of fable now to them. What if she were to reveal herself as the missing Voice to their ancestral Claw? The Claw that determined the fate of all kodan when he moved them to safety? She'd cause riots... They're already fragile enough. I need time to think about my next steps.
- But what is our objective, you ask? Why, none other than the famed vaults of Lion's Arch!
- Glyph of the Tailor
- Who are you?
- Your big heist?
- Time:
- And the same to you, revered one. An honor of the highest.
- Proud your kin would be, were they still here. It's the least I can do.
- Decaying Stump
- Good luck.
- We were setting up camp when Whispers of Wind sent me farther to the west to find clean water.
- Rubble
- Step two: unknown... What do we do?
- To the kind people of Gavril: I thank you. I thank you for your hospitality. I thank you for sharing your warm homes and your delicious food—for welcoming the White Mantle on our journey to enlist light in humanity's favor. To crush those that threaten our ability to thrive. You are a kind people. You deserve a comfortable path. You deserve forgiveness for your past. I hope that I can deliver the repose that you, as beings of light, are owed. While my departure from Gavril is imminent and mourned, I will be leaving some of my followers to look after your humble village and preserve your freedom from interference. The Unseen Ones have spoken to me here, among the rocky cliffs and treacherous waves, and they have given me a mission. "What is that mission?" you may ask. To protect you. I will be leaving Rhea Ingham, one of my very most devout, as my liaison and your guide. She will watch over and nurture you. Place your worries in her hands; she is a shepherd, and you are the lamb. Your futures are opulent and laced with prestige, Saul D'Alessio
- I need to speak to the others.
- You must have the Obsidian Shield skin unlocked to purchase this item.
- Wonderful! They'll be snuggled up together in no time, thanks to you.
- There you are. I could smell the deliciousness coursing through your veins well before you arrived. Could I persuade you to provide another sample, perhaps? Oh, the savory nose, the viscous palate, the—
- Back inside, ma'am.
- How's reconnaissance going?
- Charge
- We were setting up camp—lining the path with lightning rods—when a storm rolled in so quickly, I...
- Clear
- Heard tell of glass stones and petrified wood along the western coast; proper accents for a first spear.
- This place is cozy. How can I assist you in making it feel more like home?
- The wayfinder is getting an up-close look at the lowlander culture of friendly competition.
- Argh!
- Aye. That's a good worry. But we'll focus on one at a time.
- (astonished grunts)
- You're well past being a local hero, I'd wager.
- This will change the appearance of your skiff and unlock this skiff skin for all characters on your account.
- Heard a bit more about you. Think slaying dragons makes you a big deal? Try keeping this lot in check for five minutes, "Commander."
- Offer, yes. Work hard. Bzzzzzz!
- He exists. Though I've never seen him, I am certain. The mere chance to lay eyes on him is well worth your while.
- Cabbage
- Rotten Plant Detritus
- That...didn't go as planned.
- Darn.
- Whatever you're willing to share.
- You have a kind heart, Wayfinder. You've given us another chance at happiness.
- Find and open the sunken chest in Harathi Hinterlands.
- A sight, it is. How do the sky watchers keep their house afloat?