Game text
902,736 entries
- The Wizard's Tower...? Not the Habitation Zone...? Not a mech in sight. You...you say we're s-safe?
- Keeping Eparch away?
- (grunts)
- Cerus's gluttony has been empowered, increasing the power of Insatiable Hunger.
- Looks like someone left a pair of boots here.
- Von Delverunner
- Thanks for the history lesson!
- Damage increased by 50%%.
- You Have Been Returned to the Nearest Waypoint
- Tasty Devourer Carapace[s]
- Do you know what he was doing here?
- The wizard's personal vault, and I am its caretaker. Please, what can I enlighten you on? We may be at war with the Kryptis, but I'm always eager to educate a curious mind on our work here.
- While Dagda—who still bristles whenever I get near—focused on recovery, I helped Rian take down more Kryptis throughout the archipelago. With Dagda cleansed and almost battle ready, our next major goal is helping Lyhr track down his other half. Apparently—and I'm writing this out simply to make sure I understand the very concept—he can split his consciousness into two. A wild tactic that allows him to better protect himself from Kryptis possession. Even if one half is compromised and currently missing, at least the other is ready and able to help. Not only are they nearly immortal, but the wizards possess unique, magical abilities unlike anything I've encountered (and maybe I'm glad I haven't). While I lingered at camp, Frode introduced me to two more members of the Astral Ward who would be aiding us in the days to come: R'tchikk, a shockingly eloquent skritt, and Gladium, a former member of the charr legions. R'tchikk possessed a deep admiration for my past accomplishments, giving me at least one proper ally in this mystical, unknown facet of the world. She and Glade were a welcome distraction, and maybe the warmest introductions I've had since arriving.
- Empowered Envy
- Thank you for your help.
- Tasty Trail Ration[s]
- I'm busy, sorry.
- Oh, sorry, then.
- You do not have the items required to interact with this. Progress the Secrets of the Obscure story journal to gain the necessary items.
- Oh, that. You did. Just down the hall, actually, but I wouldn't get too close.
- (groans)
- Without hesitation, my new "friends" in the Astral Ward put me to work in this strange, millennia-spanning war against the Kryptis. I'm still adjusting to the revelation of this information (just as I'm fighting the urge to call in a fleet of airships and get the whole ordeal resolved). But...I'm choosing to trust the ward. For now, at least. Got a lot of new faces to track, and Zojja seems tense in my presence. We haven't spoken since her injuries in Maguuma—I didn't know she'd left the confines of Rata Sum since returning there to heal—but I expect that'll be a heavy conversation. Plus, I suppose it might complicate things if Logan were to fly up with a bunch of Pact or Seraph. Everyone was busy tracking down Dagda and Isgarren—the other two missing "wizards," the latter being the leader of this organization—so I met up with Frode at one of the Astral Ward's outposts to see how I could help. He informed me of one of their more hands-on divisions: the Rift Hunters. Led by a man named Rian, they've been tasked with tracking down and opening Kryptis rifts to challenge the demons hiding inside while the rest of the Astral Ward searches for their missing. Rian taught me how to use the Heart of the Obscure—the device that Zojja gave me in the battle prior that we used to close rifts at the Beacon of Ages. Apparently, it was crafted by a kodan wizard named Waiting Sorrow who has since left the Astral Ward (on somewhat precarious terms, I hear). Whenever I channel the device's power, strange waves of emotion seem to guide me forward. Though I can't easily describe why, I feel a strong connection to it already. Frode also introduced me to one of his right-hand soldiers, a brassy asura named Uenno, who assisted in my training. She sent me to one of the ward's medical tents, where I was tested for possession (spending any time in Nayos seems to arouse suspicion, and honestly, rightfully so). That...voice in my head urged me to keep my mouth shut, and given her aid in helping me escape Cerus, I did. Whoever she is, the motivations of Peitha escape me, but I am just as much a stranger to the Astral Ward as I am her. So long as I don't start clawing my eyes out or speaking in tongues, I'll keep her under my helm, as dangerous as she may turn out to be. After all, she's done nothing to harm me thus far (which further piques my curiosity as to her motives). My mind is a bit bronzed after everything I've endured over the years, and should I play the right hand, maybe I can gather more intel on Cerus and the Kryptis. After attuning my comms device to the Astral Ward's local fluctuations (further separating me from contacting my allies at home), I aided Rian in quelling some of the Kryptis and sealing rifts before Zojja and Mabon called me back to camp: Dagda had been found, and things aren't looking good. I'm headed out to meet my new allies in the sprawling, fractured islands of the archipelago to find her. ***
- Sorry. You snooze, you lose.
- If the goal was to study the tower's destruction, why focus on Garenhoff?
- Were you in favor of the fractals?
- Fly down and group with your allies.
- Enter the rift.
- Scale
- ((1088295))
- Sorry to disturb you.
- Riley Waylit
- No one special. An orphan from Grooble's Gulch, I think? Taken in by his aunt after his parents died.
- What's wrong with you? Go collect essence and help us forge that key!
- Bite your foe and inflict bleeding.
- ((1088302))
- Infernal Envoy Glider Skin[s]
- Time until rift target arrives: %str1%
- Sarad
- I suppose Lyhr's ability is especially helpful against the Kryptis.
- No, I'm...fine. I witnessed Sejm, a friend, get stuck between transformations while we were hunting in the north. Something...wrong happened. Something dark. I couldn't trust the spirits after that.
- How's that going?
- Not making a great case for yourself.
- Shrine Guardians' Gratitude
- Isgarren thinks they're tagalongs. We've got quite a few of those in Amnytas—creatures that came aboard while we were settled in certain regions. Through portals.
- Malicious Cunning Salvo
- Shh! Pipe down! You're going to get me killed!
- Damage Increase
- Report
- You cannot strike me.
- Ah, I certainly do, Wayfinder. I would be glad to share something about him with you.