Game text
902,736 entries
- Zip Line
- There are so many...voices!
- Bloodcoast Ward Waypoint
- Dual Attack. Summon projectiles of ice and air that circle around you, striking enemies they pass through. While the ice projectile is active, you take reduced damage from conditions. While the air projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles.
- They're slowing. I think we're making a dent.
- Anything I can do to help.
- Page Cost
- You're betting too much on her good will.
- Champion Toxic Wurm Queen
- Stick close to me and we'll get back there to help them.
- Hooligan's Route
- Keel of the Lion's Champion
- Melee Attacker • Enhances Allies
- Lightning Wings Glider
- Completed %num1%/%num2% Events
- Right, so we'd better get moving. Commander, with me?
- Kill... Kill me!
- Stand firm. We'll rout them yet.
- Before them appeared the projection of a man who introduced himself as Obryn—a seemingly powerful spellcaster in his own right. Their mysterious savior would help them find proper shelter near the village of Shaemoor and keep them informed as best he could.
- It's an ambush!
- Dead.
- Something big is happening—bigger than Garenhoff. Worse than anything I can remember.
- Are you in this Astral Ward?
- Defeat the Kryptis.
- Before the Unseen could act, the duchess exposed them with the full power of the Veil. It was said that the mursaat attacked with powerful magics, killing the king's advisors and royal guard in seconds. Adelaide and her companions came to the king's defense with combined feedback spells, evacuating His Royal Highness through secret corridors at his direction.
- Panic Attack
- Racing Moa
- Regale the group with the story of your finishing strike.
- Corrupt Speed
- Got it. I'll see you there soon.
- Th-this is OUR home! Leave!
- Hunt for other prey in: %str1%
- I can imagine the sound of waves, crashing against the shore...
- Mine Supervisor
- Do you feel anything strange? Sharp pains in your feet, any nausea? Distant memories surfacing...?
- Raid Encounter: Old Lion's Court
- Reflective Koi Warhorn
- This is true.
- Hey, if anyone's hearing this, I could use some help defending the base.
- *As I begin penning this chronicle from this cozy nook in the Muse, I cannot help but marvel at what this small organization has accomplished over the past two centuries. From aiding a burgeoning Shining Blade to the Chronoflux Anomaly, the Collective has seen and solved its fair share of mysteries since its founding in 1070 AE. Our Fifth Veil has been rather patient with my questions, though not the most forthcoming when it comes to personal questions. As he puts it, "some mysteries are meant to remain as such."* —Foreword by the author, Third Veil, J. Whelark It was the early months of the Searing. Duchess Adelaide Barradin had received a private summons from Prince Rurik and was tasked with leading a diplomatic mission to Kryta. Having recently served as a diplomat to both Kryta and Orr at the end of the Third Guild War, she had the respect of the Krytan royal court. By her own discretion, the duchess handpicked a small but elite detachment of her own students and contemporaries, many of whom welcomed the reprieve from the front lines, while others worried for the comrades they left behind. The coterie of mesmers were to deliver correspondence and crucial tactical information to King Jadon of Kryta on the prince's behalf. In her later journals, she would reflect on this moment as the last time she would speak to her daughter and her husband.
- It's an ambush!
- Sanctum Harbor
- Keep at it. The enemy tires.
- Flurry Count Tracking Duration
- Dual Orbits: Fire and Water
- Farshore Ward has been recaptured!
- If this haze looks similar to the Void, there's a lot of it around here.
- Recording: Other Camps
- What? Really? Like dead dead? Are you sure?
- Defeat Possessed Lucretia