Game text
902,736 entries
- You were Priory, now you're Crystal Bloom. That's a jump.
- You asked for help, so we gave it. That's always reason enough. We want to extend—
- This village won't withstand another attack.
- Let's go!
- Taimi was right—we're all scared. We face the threats as they come. It's all we can do.
- They don't want to fight? It's their city.
- There, look! The dwarves made it—looks like they brought that alchemical acid, too! Let's get it on the field!
- Aaaaand that's why I brought reinforcements.
- They're fighting to save this world, and the Olmakhan will do the same. So we'll figure it out.
- It's a new Flame Legion. We're a new charr. A united charr. The Olmakhan are at least willing to hear us out.
- I'll take any help we can get. Where are the others?
- For now the smartest thing is to get back inside the city.
- Rytlock. Braham—
- It's clear up here.
- Okay, Kas, why don't you go to Ebonhawke first and soften the ground. Crecia, I'll meet you there.
- Braham! Where—did he survive?
- For now the smartest thing is to get back inside the city.
- Allied forces have pushed to the Heart of the Forge. An enormous destroyer is feeding off of its flames. Defeat it to retake Thunderhead Keep!
- Funny. Are these the new destroyers?
- Their lives are preserved. When they thaw, they'll be in exactly the same condition they were when frozen.
- We're fine. Looks like they're pulling back. Thank you, Rox.
- There is precedent for a rational Elder Dragon: Aurene. And enemies can become friends—look at Rytlock and Logan.
- Doubt it. Everything I've seen, Jormag's forces fall in line behind Jormag's champion.
- Zojja?
- Maybe after Crecia's dealt with the Renegades and we've dealt with Primordus, Ebonhawke can finally...y'know, relax.
- I'll take any help we can get. Where are the others?
- Icicle
- We're building a new Flame Legion. One that stands and fights for what's right.
- The Dominion of Winds faces the same threat we all do. Perhaps there is hope of a stronger alliance between us.
- They need a chance to escape. Let's give Ryland's legion someone to punch.
- It's not really recruiting. I know the Olmakhan take a dim view of the Flame Legion. And now they're back in the fold.
- I don't know. Why can I sense destroyers? What does Owl's message mean? How do we fight two Elder Dragons at once?
- No. No. That's pressure building in my ears. This is about the Spirits. I can't explain, but I can feel the difference.
- Enter "Asura."
- Or boost Jormag's power to level the field again.
- (The travel documents have a number of fields that require filling out. The first of these fields asks for you to enter your name.)
- I don't know. I don't know what's going on with me.
- You aren't responsible for Ryland—or Jormag.
- Before we even knew what was happening, they were on us. People are saying it's the end.
- Vigil Tactician
- I will strengthen the Spirits of the Wild with the fortitude and ferocity to remain ourselves, even within Primordus.
- Aurene Power Transfer
- Destroyers can't burn Jormag's Frozen. This is how we destroy Primordus. Get your priorities in order.
- Keep pushing back! If they get past us into Lion's Arch, it'll be a bloodbath!
- How does this fit into your strategy? You've already betrayed one ally—
- It's going to be hard to convince anyone to help. Old guard Flame Legion aren't exactly on our Wintersday card list.
- The gates are just up this path. I'll give you a moment to plan.
- I heard that.
- Some skritt showed up to reinforce the line—but we need to herd 'em all together or we'll never push back the icebrood!
- We can't allow Jormag to take the Dominion of Winds. Go, we'll follow. Canach, with me.