Game text
902,736 entries
- Hence the flamethrower?
- [null]
- Right.
- Secure the ground level, then find a way up to us.
- Call off Aurene and surrender. No one has to get hurt.
- If you can get that door open before we march, we'll go with your plan. But that's as long as we wait.
- These interlopers are the old charr. They have no place in Bangar's Dominion!
- Braham? Just got the second idol. How are things over there?
- Efram! Malice! The door's open! Go now! I repeat: go now!
- Ah, the outsider. We've been ordered to let you train here, so practice to your heart's content. If you need to review combo fields, see Master Raji. For a lesson in defiance, you'll want the mech.
- But y'know, thinkin' about it? She's prob'ly the best thing that could happen to the charr.
- Imbued Holographic Zap
- Don't forget to plant those devices. They're our best bet for getting more info on the enemy.
- Watch for Dominion defenses! Don't just rush in like—
- Can you take out this magic thing?
- She helped us fight Kralkatorrik at Thunderhead Peaks. Where is she?
- Only if you're prepared to give it to me when I win.
- Ryland!
- Ash intel says it's, uh...past that tank. And all those Dominion.
- Blood, Ash, Iron, Flame... The fifth is Frost Legion?
- Ready and able, Efram. Let's shut down the Frost Legion.
- Flame Legion "Imperator"
- You're about to find out.
- ((970359))
- What have you become?
- Pain is a powerful weapon.
- China-only: Appropriate message for to inform underage accounts that they will be kicked offline after 1.5 hours due to the Anti-Addiction system.
- Psychic Riposte
- Where's this happening? How do we stop it?
- Champion... Well. You did gather my army, and so you will be rewarded.
- What are you up to?
- But the Owl Spirit is dead. How are you going use its magic?
- Backpack-Glider Combos
- Yeah. If the other Spirits won't answer, maybe they will. It worked back at Drakkar Lake.
- Shoot a rocket at your foe, setting them on fire.
- Soren Draa Waypoint
- Become immobile and immovable.
- Hmm. Perhaps.
- Catapult
- Free Gorrik.
- Aurene did not mince words. The situation is bad. Worse than we could possibly know. She said that when Jormag woke, there was a kind of tremor throughout Tyria. She said it felt like the world was calling out in pain. Jormag is gone. Ryland, too. And we don't know where they are, or what their plans are. All we can do is wait. Fortunately—though I use the term loosely—Jormag left us with Bangar, shackled by ice and strange magic, and capable of communicating with us on Jormag's behalf. When the ice dragon wishes to speak with us, it will be through Bangar. So we've decided to keep the former imperator imprisoned in the Eye of the North under Aurene's watchful eye. Now that Jormag is freely roaming the world, nobody is safe. We must be ever-vigilant, and prepare for the inevitable war we had all hoped to prevent.
- A little caution can't hurt. Though "free to venture northward" isn't exactly covert language.
- Iron Legion Remote Charge
- We could hit those ammo crates. Should take care of the cannons.
- Pierces. Fire a reinforced ballista bolt. Does extra damage to siege equipment.
- Doesn't matter what it is—just make sure you don't step in it.
- Can we repair the cannons?
- The effigy burns enemies who stand underneath.
- That bad, huh?
- And what will you be doing?