Game text
902,736 entries
- Spinel Lump[s]
- Ossuary of Unquiet Dead
- Help Taimi gather parts for her device without triggering any traps.
- Reflect 33%% of melee attack damage to your attacker and set them on fire.
- Merciful Intervention
- Shiny Foil Candy Wrapper[s]
- Cloth Trading Stompers
- Risen are entrenched in this area. Destroy them so our caravans can get through.
- Chain. Bash your foe.
- Double-click to apply this look to any other torch.
- We must drive out the invaders.
- Walker, proceed to the entrance and exterminate any non-dredge you see.
- EXTERMINATE!
- More weapons for the front!
- We will soon be unbeatable. The Collective is unbreakable!
- Blowback
- Amethyst Lump[s]
- Mount Qinkai
- Talisman[s] of the Stout
- Detonate All
- Talisman[s] of Potency
- Recipe[s]: Satchel of Mighty Embroidered Armor
- Talisman[s] of Mending
- Fire
- Medallion[s] of the Rabid
- Worth 25 team score, awarded on last hit • Gives Aura of Power for 90 seconds
- Cheek Puff
- Bouncing Electricity
- Double-click to apply this look to any other warhorn.
- Crest[s] of the Shaman
- Mountainous Mantle
- Amber Pebble[s]
- Topaz Nugget[s]
- Lieutenant Summers
- Apprentice Carrels
- Conjure Flame Charges
- Glyph. Summon an elemental based on your attunement.
- Reach the bone ship.
- Clear out the sharks so Tonn can set the charges.
- Glyph of Summoning
- Chain. Strike your foe again.
- Explorer Edwyn
- Explorer Finavar
- Regroup with Tonn at the detonator.
- Defend the detonator while Tonn repairs the charges.
- Glyph. Revive allies with different attunement effects.
Air: Revive and teleport an ally to your location.
Earth: Revive three allies.
Fire: Revive an ally; you're revived the next time you're downed.
Water: Revive an ally with full health. - Glyph of Elemental Attunement
- Weaponized Tar
- Helm
- Drive the Sons of Svanir from Coiled Watch.