Game text
902,736 entries
- Cut off Bangar's connection to Jormag's magic.
- Port Cascadia (Costs 5 War Supplies)
- Easy. Just stay calm.
- A powerful blast that deals immense damage and floats lesser creatures in the air. If used on a creature with the Essence of Resilience, the strike will bounce to nearby foes.
- Mysterious Pistol Etching
- Listen to Jormag's words.
- You're Malice's agent—you were behind the line. What's the situation up there?
- Complete the Forging Steel vision.
- I see. Thank you.
- Use to unlock exclusive Black Lion Chest red dyes, or use to combine several canisters and upgrade their rarity.
- Stone Summit Chest
- Hold it right there! I don't recognize you or your little "cubs." What are you doing here?
- Above 50%%
- Fire an unaimed rocket shot.
- Glitched Adventure Axe
- Transform Charr Car
- Thanks, Commander, but I'm good to go. Patrol is gonna be a breeze. I've got my eyes and all four ears open!
- Saw my partner August get blown up right in front of me. He barely survived. Wish it had been me.
- This is a classic example of a mace carving.
- Double-click to choose an armor class.
- Watch and learn.
- Whirlwind Shield
- Virtual Box (Off)
- Aqua Jet
- Spirits, that was loud!
- %str1%%str2%Darksteel Rifle%str3%%str4%
- Leap
- Launches a projectile that lands in a fiery blast.
- Investigate
- Push through the Dominion guards.
- Gain health when you strike an enemy.
- Magic Find
- Field journal of Goro Cleverclaws. Day 1: Last night, norn were spotted traveling under the cover of darkness. They're fleeing something. Smoke was on the horizon at daybreak. Scouts were dispatched. Day 3: Scouts report a charr invasion force to the east. They're faster and better equipped than anyone predicted. They've razed everything in their path. The norn and humans flee. I wish them luck. Day 6: Scouts observed skirmishes between the invaders and the local norn. The charr have overwhelming firepower superiority and do not hesitate to use it. No prisoners were taken. Few escaped. Day 9: The invaders didn't bother asking for surrender. They responded to our warning shot by raining fire down on us. The gates didn't hold. The last order given was, "Fly far, fly fast." Day 12: Thirty-eight wounded. Twelve injured but recovered. No casualties. We were lucky. I can only hope our grace holds. Ground traps triggered post evac. Allow me two miracles and let it slow them. Day 14: One dead. Our quartermaster, Nar, passed in the night. Infection. Shelter stocks are running low. We discovered human and norn survivors. We will attempt to contact them. Day 15: It worked. Fishing boats are being refitted for mass transportation. Village survivors are working with humans and norn to flee the invasion force. If we work fast we just might make it. Day 16: None of our scouts returned from patrol last night. That can only mean one thing. They're here. We leave at first light. I hope it's soon enough. Day 17: They attacked at midnight. They brought strange tanks and even stranger magics. Some managed to escape, but too few. I'm still trying to forget the smell of blood on the air.
- Things are looking bad out there, Commander. I can't fly you out anywhere until we're able to gain some ground.
- Collect all the Magic Coins in the Super Adventure Hub as quickly as you can!
- Reach the top of the keep.
- Troops are preparing to launch an attack from Umbral Grotto.
- Bangar Ruinbringer
- Glyph. Create a lightning storm at the target area.
- Brawling Gloves
- Vloxen Mine
- Your jade bot now assists you in rallying when you are downed. You can now craft tier 9 and tier 10 power cores.
- This one's a scepter carving.
- We heard of reports of a saboteur. We're tracking them.
- More guards on this one. Be careful, Commander.
- Detonate Remote Charge
- Report, soldier!
- Tumble
- "I just remember them saying 'Firing means Fire, elevate means to the Sky.' Burn me, is that code? Are they Iron or Ash Legion?" Those do sound like instructions, however...
- Heading north, to the Eye.