Game text
902,736 entries
- Drakkar
- Rooster's Challenge: Capture the points!
- By Luka Tomasdottir, Vigil Scribe The kodan of Still Waters Speaking are, in many ways, a classic example of an isolated community. So isolated, in fact, that I have not actually been able to successfully visit them in person. Instead, I must rely on the notes I took during a series of fascinating conversations with a kodan who called the settlement home. That kodan, Aiding Thunder, relayed to me an interesting fact that I had not noticed until he brought it up to me: many of the kodan names in Still Waters Speaking are dissimilar to other kodan names. Though at first blush they appear similar, there are some tangible differences to consider that harken back to the oldest kodan conventions. For the kodan societies we are familiar with, their names are pliable. They change depending on circumstance and mood. They describe singular things. There is no first or last name. There may be three words to a name. Maybe more. Maybe fewer. While sitting beside a fire in Safewatch Vale waiting for a storm to pass, Aiding Thunder confided in me his fears that the kodan had forgotten of the time when their names meant more than a passing mood. He lamented that the current naming conventions were popular with only a handful of Sanctuaries that would eventually become established in the Shiverpeaks, and offered an impression of the kodan that the races of the south would go on to extrapolate to all of kodan society. But Aiding Thunder insisted that his people, including many of the tribes that perished in the far north during Jormag's rise, relied on a different naming system entirely. In Still Waters Speaking, a kodan's first name is usually based on a characteristic. Not necessarily one exhibited by the cub at the moment of naming, but one wished by their family or tribe. Humble. Stoic. Aiding. Noble. They refer to this name as "Koda's Promise." The second name is one of nature, referred to as "Koda's Gift." Mountain. Thunder. Cloud. Cove. The two names are combined into one, the promise always preceding the gift. This second name is not, I should clarify, a surname or family name. Quite the contrary, the kodan of Still Waters Speaking seem distinterested in maintaining those family ties through name. Their settlement is so small that names are wholly unique, and family names are unnecessary. However, Aiding Thunder initially introduced himself not simply as "Aiding Thunder," but instead "Aiding Thunder, of Still Waters Speaking." And what of their leaders? They do not appear to use the same naming convention once they assume their position as Claw or Voice. Quite the contrary: each position appears to have its own convention. Aiding Thunder spoke of a Claw named Cloudseeker and a Voice named Ushers-in-Spring, which seem to defy the standard rules. When I inquired about this, Aiding Thunder promised to explain when we met again. Sadly that time would never come to pass.
- %str1%%str2%Ice Golem's Mask%str3%%str4%
- Rapid Attacks
- Celestial Tribute
- So, this pistol is why I want to change the oil on a tank?
- Aww. I was just gettin' started.
- %str1%%str2%Runic Shaman Pants%str3%%str4%
- Stone Summit Shoulder Box
- Dual Wield
- Emblazoned Cape
- Darkrime skelk slain: %num1%
- Thermal Forge. Click to teleport.
- Rata Sum
- Munitions
- What kind of opportunity does this greatsword give me?
- I once listened to the words of a hermit who spoke of the power in water. Still and pure, it can be enchanted as a mirror that reflects other places and times. Asking only simple rituals, it manifests deep visions. A hero once harnessed its power using mementos of events in the recent past. Perhaps whatever ancients created this place did so in anticipation of such a need. To you, Champion of a later age, I leave this instruction. Uncover the relics of your history, and begin to master the powers of these waters. In that still and silent pool, may strength from the past fortify you for what is yet to come.
- Point Wing
- Shadow Creature
- Scrap Metal
- Defeat the Fallen Voice and Fallen Claw without being hit by any damaging fields.
- Distilled Hylek Mead
- Claw of Jormag
- Excelsior! I've been doing research on these. Follow the pull to touchstones of the weapon and its owner, and their resonance will bring alternate versions of the weapon from the Mists to you!
- Fired %num1%/%num2% Rounds during the Moment of Opportunity
- Rapid Fire
- (salute)
- Reliquary[pl:"Reliquaries"] of the Raven Ceremonial Sandals
- Found the Sacred Wolf Fang
- Ice Dragon's Gate
- Orichalcum Ore
- Quiet
- Daily Essence Chest Looter
- Field Medicine
- Show PvE Equipment
- Bonus: Protect the Tank
- Achievement Eligibility: High Shaman, High Stakes
- A lost labyrinth
- Svanir Portal
- Defeated the Kodan in the Sanctum Arena Without Being Downed or Defeated
- Vigil Sword
- Ryland, you agree with me, right?
- If we cut through the ruins, we can avoid the blizzard altogether.
- Chance to drop from icebrood enemies. Guaranteed from the Claw of Jormag.
- I prefer the direct approach.
- Speak to Jolly Donny to proceed.
- Tar elementals slain: %num1%
- Ignites Arrows
- You can't open this chest.