Game text
902,736 entries
- Using this item will summon a companion that you can play with in the world and teach new tricks over time.
- Who's a good pup?
- Racetrack Downward Ramp[s]
- Acquired a Dragonsblood pistol.
- Keep reading.
- Race Checkpoint Number 5[s]
- Condition-Removal Interval
- Note C
- Hey there, buddy.
- Glamour. Create a dome around your foes that reflects projectiles.
- Unable to act.
- Seek.
- Desert King Throne
- Get your hands on a key plate to get into the rooms. Might take some doin', though. Some of the other ghosts around here are real jerks—keep moving the plates around.
- Facet of Strength
- To Aurene!
- Make it quick—if we don't work fast, there won't be any artifacts left to preserve.
- Welcome to the high-speed world, %str1%! This course, Infernal Leap, isn't for the faint of heart—it'll take you into Mount Maelstrom itself for a daring stunt jump over lava.
- Winter Antlers Set
- Flying Lesson[s]—Sandswept Isles
- Racetrack Downward Left Curve[s]
- Assault
- Activate Slippery Slope.
- Sounds good. (May again become eligible for certain achievements.)
- Meet with Caithe and Zaeim.
- Crystal Bloom Builder
- Hallowed Ground
- Stop reading.
- This ticket can be exchanged for a miniature of your choice. What you can buy with this ticket changes regularly, so be sure to check back if you don't see anything you want. If you need more tickets, they can be found randomly in the Black Lion Chests.
- Mist Warden Guardian
- Vision of Enemies: Wrathbringer
- Flying Lesson[s]—Southsun Cove
- Throw a vision crystal into the font while recounting Wossaul's deeds.
- Pounce
- Not easy, is it? Watching your little one go.
- Don't break the house!
- Crystal Bloom Blade
- Roller Beetle Training: Kessex Corner
- Better him than you, though, right? At least you're still here.
- Address your allies.
- Quantum Quake
- Smash
- Brandstorm Disruptor A Construction
- I feel faster already. Let me ask you something else.
- Roar of Nature
- Cripple
- Flying Lesson[s]—Crystal Oasis
- New Trick Learned!
- Shield of Judgment
- Pulse might to nearby allies every few seconds.