Game text
902,736 entries
- Unstable Artifact
- Remove thief's practice golems.
- Branded Prison
- Return to the location stored in your position rewinder.
- Your bounty target has escaped!
- Broken Crystal
- Signet of Spite
- Climb the skygardens in Vabbi.
- Dangerous Sweetness Levels
- Sweet Stuffing Extractor
- Burning
- The story of the Olmakhan begins with the charr of old, for there was once a time when we were no different. The first Olmakhan were not born into our family, but instead chose it for themselves. Our first benefactors and elders were born and raised as all charr are: to parents uncaring, a fahrar unbending, a warband unyielding. Raised to fight, to kill, to win. But even these savage souls knew kinship to one another, loyalty beyond oneself, and an appreciation for the good of the many over the individual. It was the warband that mattered, not any one soldier. In fact, to be without a warband—the closest thing they knew to a family—was to know shameful isolation. For the earliest of those who would be Olmakhan, the Flame Legion ruled over Blood, Iron, and Ash. They were ruthless beyond comprehension, driven by an insatiable lust for power over all living things. It was Flame Legion will that prevented mothers and daughters of the charr from taking up arms or practicing magic, for the shamans rightly feared they would be their downfall. Even though these mothers and daughters could control the sky itself, they were shunned by the Flame Legion as inferior to the fathers and sons on the battlefield. Bathea Havocbringer, martyr to all sensible charr, was the first to see through their lies. She would certainly not be the last. For many generations, there was an imbalance in charr society. The Flame Legion would blame the humans, but to any with eyes it was clear that our people had become their own worst enemy. In the absence of humanity, the charr would continue to fight. Their entire worldview was constructed around domination and warfare. There would always be another foe, always another enemy to overcome, until they were at each others' throats and none were left alive. For years, our benefactors despaired. How would we escape from this endless cycle of death and destruction? Then the stories began to spread. Stories of rebellion. Pyre Fierceshot was a name long whispered in hushed tones, for fear the Flame Legion's ears might hear it. He had worked with the humans to save our world, to stop the Flame Legion's false gods from destroying all we held dear. Blood, Ash, and Iron began to draw closer to one another. An alliance was finally beginning to take shape, but the suspicions of the past were not easily overcome. Hesitation bred complacency in the ranks, and the Flame Legion found them easy prey. For many years, we would hear of revolution. We would hear that the battle for freedom was coming. For a time, there would be a flicker of hope. Then the Flame Legion would gather their forces and destroy it. It was in this time of great unease, when it seemed the Flame Legion's influence would burn away all remaining hope, that we began to hear the words of Kalla Scorchrazor, grandcub of the famed Fierceshot. Within her words were the very ideas the Flame Legion sought to purge. Freedom for the mothers and daughters of the charr. An alliance between Blood, Ash, and Iron. Only through the destruction of the old ways could our kind ever be free. Some charr took this as a sign to stand and fight. But our forebears had seen this again and again. Fighting begets fights, violence begets violence. The cycle anew. And so, those who would one day become Olmakhan fled the ancestral charr lands. They fled from Ascalon. They fled from the legions. They fled from the Flame.
- +5 Concentration -1%% Damage Taken from Guards, Lords, and Supervisors
- Primeval Fighter
- You're doing great! Just avoid the pointy bits!
- Lab Alpha-13 Blackout
- Expertise WvW Infusion[s]
- Firecracker Lighting
- Mega Princess Doll
- Shard Storm
- Search the calculated sword-landing zone.
- Hunt down Crystalwing!
- Kill 25 Awakened in the Sandswept Isles.
- Dreg Detritus
- Complete the race event or time trial adventure in Divinity's Reach during Lunar New Year in under 5 minutes and 30 seconds without using a mount. This achievement can be completed once a year.
- Swirling shadows rip targets apart as they are pulled toward the center of the rift.
- Let's get moving.
- Branded Strike
- Back.
- You are imbued with cosmic energy.
- Your bounty target has escaped!
- That...doesn't seem the sort of thing your group would have done.
- Branded Crystal Explosion
- Primeval Enchanter
- Wisp Light
- %num1%/%num2% Fireworks Set Off
- Dog Statue
- We found ourselves in an Inquest lab full of signs of disease research on live subjects, including members of a local tribe of charr. We helped liberate one of these charr before Inquest researchers infected her with a mysterious and deadly disease. The charr's escape triggered a self-destruct sequence. As we hurried to find our way out in time, we battled security forces and discovered a garbled distress message from Blish's brother, Gorrik. The message confirmed that Joko's Awakened were wreaking havoc in the Rata Primus main complex. As we reached the roof to make our escape, we got our first glimpse of Rata Primus in the distance—a massive floating cube. We jumped from the lab's roof to avoid the lab's self-destruction, but it was clear we'd have to storm that cube if we had any hope of stopping Joko's invasion of Tyria.
- Steal Unstable Artifact
- Your bounty target has been defeated!
- Complete the race event or time trial adventure in Divinity's Reach during Lunar New Year.
- Completed %num1%/%num2% Sandswept Isles Renown Hearts
- Throw Balloon
- For someone who grew up Olmakhan, you got up to some surprising adventures.
- Mega Baron von Scrufflebutt
- Why are you Olmakhan even here?
- Your bounty target has been defeated!
- Still Waters Run Deep
- Increases the movement speed of nearby specimen transport golems.
- Optical Sensor[s]