Game text
902,736 entries
- Seek out the calculated landing zone in Jahai Bluffs.
- A race around Divinity's Reach is about to begin in the Crown Pavilion!
- Maintenance Portal
- Stimulus and Response
- Hidden Chest
- Olmakhan Nightwalker
- You aren't totally alone up here... Not with all the rabbits hopping around.
- Devourer plays.
- Grant boons to nearby allies.
- Turret Console
- Sandswept Isles
- Login failed. Report to security immediately for integrity assessment.
- Awakened Inquest
- The Brood Queen charges, knocking away foes in her path.
- You must be on a roller beetle mount in order to attempt this adventure.
- Cuddle Compound Extractor
- Power-Save Mode
- Olmakhan Nightwalker
- Login failed. Report to security immediately for integrity assessment.
- Use a recording device to make a recording of you stopping a caffeinated skritt burglar.
- I'm sorry for your loss.
- Firecracker Finder
- Torin, wait! You don't have the light!
- For nearly one hundred years following our flight, we lived the lives we had so often dreamed of, free of persecution by the Flame Legion. As we traveled south and built the society that would one day be called Olmakhan, we were forced to question many of the age-old norms of charr society. We were starting from nothing, and in a foreign, hostile landscape no less. To survive, there would need to be changes. There would be no sense of superiority over the land. This was the core dictum of the Olmakhan: peace with nature, so that we might thrive beyond mere survival. Only a thorough understanding of our new environment would allow us to remain here, to build villages, farms, and families. For nearly one hundred years we strove to achieve this ideal. It was then that nature sent us our first true test of resolve: a cataclysm beyond our northern horizon that shook the seafloor, and the Great Flood that made an archipelago of our new homeland. In single moment, it seemed that all we'd built was lost. Many of our tribe were claimed by nature that day, but none truly despaired. Our culture had been forged in struggle and tempered by hardship, and our commitment to our Olmakhan family shone like steel in the sun once the waters receded. We rebuilt, and we thrived again. Recent times have brought hints of a troubled, larger world that threatens to wash away our peace. First came the spread of the cruel little ones across these islands, with their stone and crystal wonders that defy gravity and their unnatural creations brought to life with unfamiliar magics. Then came the great iron sky-whale, breathing smog and flame as it crashed into the soft sands of our shoreline. Its metal shell protects our elder council as they meet to plan our response to the threat of the Inquest, and we've begun to fortify our structures with its iron skeleton. Nature has presented us with new challenges, and if we must adapt to survive these trials, we will.
- Thief: spawn golems to practice stealing skills.
- Killed %num1% of %num2% Awakened in the Sandswept Isles
- Gather Lumber
- The Inquest's data console in Lab Alpha-11 is off-line.
- Shard Storm
- Fire the trebuchet.
- Player Confusion
- Access authorization for the following emergency security measures is available at this terminal: Turret Control Consoles
- You aren't totally alone up here...not with all the rabbits hopping around.
- %num1% Firecrackers Lit
- Exit.
- Fire-Breathing Quiver[s]
- You spent too much time in the largos' domain, allowing them to hunt you down.
- Fire
- Iceborn Hydra
- Pond Scum
- Thorny Predicament
- Time
- Apologies, but I cannot let myself be distracted while manipulating my remaining hologram in this festival race.
- Double-click to open. Contains 1 Sip of Liquid Karma, 1 Difluorite Crystal, 25 Volatile Magic, and 1 Scrap of Desert Mastery (Autoconsume).
- The vault door slowly opens.
- Throw Magnetic Bomb
- Use a recording device to make a recording of you defeating the Branded wyvern in Sandswept Isles.
- Destroy the laboratory security golems.
- Login failed. Report to security immediately for integrity assessment.
- Take