Game text
902,736 entries
- Our agents can do amazing things with no more than baling wire and chewing gum. Well done, Zott!
- Fight! For your lives, for your families! For Tyria!
- Here, we draw the line! Here, and no further, Zhaitan! Your servants will never claim Lion's Arch!
- Sorry to ditch you like that, but Emer never would've let me make the trade, and I didn't have time to argue. Once I get Sesric back, I'll meet you at Highpass Haven. If you and Emer still want to bring me in, I'll go quietly, but not until Sesric is safe. I hope you understand. Thanks for helping me with the Sons of Svanir. I will see you at the haven when this is all over. —Vallus Smokemane
- Argus Foolkiller
- Cub, I've been wounded in action. Not much time left, but I have to tell you: years ago, we found a strange treasure in the ruins of the Grendich Courthouse. We couldn't divvy it up, so we struck a deal: the last to survive would inherit it. That's me, but I won't live much longer, so I'm leaving it to you. We broke the key to the treasure room in half and hid the pieces in separate locations. Look for a chest submerged within Windrock Maze: its combination is hidden on the walls of the maze. The second half of the key is in Lamia Mire—follow the old-fashioned trail markers we left on the trees. If you find the treasure, it's yours. Think of it as my legacy. Live well. Be strong. Be victorious. —Your father, Argus Foolkiller
- Murellow Matriarch
- Hunter
- Koipoi
- Summoner {Elemental Upgrades}
- There! That must be the weapon that killed my soldiers.
- It's...wait. What's that rumbling noise?
- Soldiers! At attention! Present arms! We have guests on the field.
- Welcome to beach patrol, the most dangerous duty on Claw Island.
- While buff is active, knocks players back.
- Here you go. Remember, I've only got three. There are two left.
- Here you go. Remember, I've only got three. There's only one more after this.
- Hunter
- Representative of Ebonhawke
- Representative of Iron Legion
- I'm walking away. You're a troublemaker.
- Millo
- Inquest Sorcerer
- This is my last one, so make it count.
- You've taken them all. You can always move them around now that they're placed.
- Though the statues and columns have been reduced to rubble by centuries of dark magic, dragons, and time; the scorched remains of this once majestic Ascalonian temple still glow with a pulsing energy.
- Speak with Trahearne on the airship's outer deck.
- Search for clues to Arda's whereabouts.
- Serenity Temple
- Clear the second Dead Ship of Risen.
- As long as you're here, let's spar. On a freshness scale, the air's a five out of ten today. That means we have time to train.
- Guild Emblem Template
- Representative of Blood Legion
- Aiee! Kill them all! Quickly!
- Well, I never. Such rudeness. You're a nightmarish fellow.
- Amanda
- Now then. Let's take a look at this malfunctioning golem—er, krewe member of yours.
- That did it! Quickly now, restart the barrier! Use the foozle...thingy...the console! Use the console!
- Ascalonian Mesmer
- Priestess of Dwayna
- Patron
- The best hunts begin with a full stomach.
- Messenger Raven
- Still here? I figured you'd be out using what you learned to clean up the Brand. Move along. You're drawing attention to me.
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- Air-Filtration Device
- Sentinel Lumber Carrier
• Get lumber - Arrow Cart Controller
- Kholer Sword
- Kholer Dagger