Game text
902,736 entries
- Improved Flurry
- Whirling Axe hits more times
- No, natural destruction is necessary for renewal and growth.
- Burst Cooldown II
- Many Thanks
- Knocks down foes when summoned.
- Gain adrenaline on weapon swap
- Fierce Swapping
- Recharge skill on crit
- Improved Dual Strike
- Bleed on crit
- Yet worse was still to come.
- Throw speed increased
- Improved Impaling Throw
- Tremor pierces
- That is correct. The cycle of death and rebirth is natural. In order for new regions to emerge, others must be destroyed. As long as the process is natural, it is in balance.
- That is incorrect. Reconsider the question, and return to me.
- Adrenaline on weapon swap.
- Ferocious Swapping
- Gain adrenaline on rally
- Come Back
- Reduced cooldown
- Improved Savage Leap
- Signet of fury gives full adrenaline
- Improved Signet of fury
- Signets recharge faster
- Improved Signets
- Frenzied Swapping
- Air Purifier
- Augh! Abandon experiment! Ick, back to the lab!
- (pant) This wasn't part of the plan. Retreat!
- MONSTER ONLY Krait Dagger
- Unsuspecting Foe
- Nightmare Court Scepter
- Complete the personal story step "A Sad Duty," "Delivering Justice," or "Liberating Apatia."
- Not Bad
- Thank you for taking action against the Sons of Svanir in Jormabakke Stead. I've been collecting invaluable intel for the Order and couldn't risk blowing my cover by acting on my own. With any luck, I'll be taken off this assignment soon. This costume makes my beard itch something fierce. —Undercover Agent Tulfar
- Gain swiftness on crit
- Charge gives Endurance.
- Improved Tsunami Slash
- Vulnerability on critical hits.
- Improved Flury
- Increased crit chance with sword.
- Master Fencer
- Additional critical hit chance bonus.
- Increased duration of Frenzy
- Improved Frenzy
- Volley shots pierce
- Improved Volley
- All hits are critical.