Game text
902,736 entries
- Improved Signet of Malice
- Critical hits with Head Shot stun
- Crit chance increases for each equipped signet
- Critical Signets
- Heartseeker is unblockable
- Improved Heartseeker
- Cluster Bomb cripples on crit
- Improved Cluster Bomb
- Dancing Dagger immobilizes on crit
- Improved Dancing Dagger
- Cloack and Dagger blinds on crit.
- Yes, the fire is meant to run its natural course.
- Backstab return initiative on crit
- Unload has a chance to bleed on crit (not in)
- Dagger attacks have a chance to bleed on crit
- Sharpened Daggers
- Pistol Whip bleeds on crit
- %str2%, remember this: Balance is not passivity. Standing by is an abdication of your responsibility to defend yourself and others from threats.
- "Camouflaged reconnaissance" is practically my middle name.
- Your presence here is redundant and unnecessary, but you have authorization, so you can go in. Just know that I'll be watching you.
- You can wield axes.
- You can wield swords.
- Hold it. Did you hear that? I think someone's coming.
- You can wield longbows.
- Longbow Proficiency
- You can wield two-handed greatswords.
- You can wield two-handed hammers.
- Hammer Proficiency
- Inquest Tech
- Slow down. It's our first time using this thing, and it's not like there's a manual.
- Ballista
- You can wield axes, maces, and swords in your off hand.
- Dual-Wielding Proficiency
- Keep those opinions to yourself, or she'll vaporize all of us.
- Here! They're over here!
- Inquest Tech
- Is that Mr. Sparkles back there? I've wanted to dismantle him and crawl around in his guts for ages!
- MONSTER ONLY Krait Javelin
- Last Stand
- Priory Explorer
- You are correct. It is just as natural to defend yourself from a fire as it is to defend yourself from a predator.
- Adrenal Health
- Gain +200 toughness when crippled, chilled, stunned, or immobilized.
- Turtle's Defense
- MONSTER ONLY Krait Sword
- Thick Skin
- Perform Shake It Off when Big Hit
- Shrig it off
- Fear Me applies weakness.
- Improved "Fear Me"