LANGUAGE: Charr trail signs were meant to be used without the benefit of writing tools. Therefore, charr use their own claws; their markings consist of angled scratches.
NUMBERS: Charr use seven symbols to represent set values: 1, 5, 10, 50, 100, 500, and 1,000. They layer lower values atop higher ones.
One is a straight vertical line. Five is horizontal. Ten is diagonal to the right.
LOCATIONS: Charr script is thought to have originated in Ascalon, and its cardinal directions are thought to be derived from that as a central location.
North: Shaped like a mountain. Refers to the charr homelands.
South: Two sets of wavy scratches. Refers to the ocean.
East: Resembles a lean-to, representing human settlements.
West: Diagonal scratches with a singular vertical. Resembles a tree for the wilds of the Shiverpeaks.
LANGUAGE: Charr trail signs were meant to be used without the benefit of writing tools. Therefore, charr use their own claws; their markings consist of angled scratches.
NUMBERS: Charr use seven symbols to represent set values: 1, 5, 10, 50, 100, 500, and 1,000. They layer lower values atop higher ones.
One is a straight vertical line. Five is horizontal. Ten is diagonal to the right.
LOCATIONS: Charr script is thought to have originated in Ascalon, and its cardinal directions are thought to be derived from that as a central location.
North: Shaped like a mountain. Refers to the charr homelands.
South: Two sets of wavy scratches. Refers to the ocean.
East: Resembles a lean-to, representing human settlements.
West: Diagonal scratches with a singular vertical. Resembles a tree for the wilds of the Shiverpeaks. · Guild Wars 2 Database