We've got one job: make a road from the Black Citadel to the front lines. Instead, we got a mess on our hands. The forest is haunted, and the clearing teams are...well, spooked. Separatists are hiding in the hills, waging hit-and-run campaigns against us. Finally, that huge wall the humans built centuries ago needs to come down, but their ghosts are doing everything to stop that.
We've got one job: make a road from the Black Citadel to the front lines. Instead, we got a mess on our hands. The forest is haunted, and the clearing teams are...well, spooked. Separatists are hiding in the hills, waging hit-and-run campaigns against us. Finally, that huge wall the humans built centuries ago needs to come down, but their ghosts are doing everything to stop that. · Guild Wars 2 Database