Water
Water is a core Elementalist specialization with 9 major and 3 minor traits.
Adept
Soothing Ice
Soothing IceTraitGain regeneration and frost aura when you use a healing skill.
Piercing Shards
Piercing ShardsTraitVulnerability you inflict has increased duration. Deal increased strike damage to vulnerable foes. Damage bonus is doubled while attuned to water.
Stop, Drop, and Roll
Stop, Drop, and RollTraitDodging removes burning and chilled from nearby allies.
Master
Soothing Disruption
Soothing DisruptionTraitCantrips grant boons.
Cleansing Wave
Cleansing WaveTraitRemove conditions from nearby allies when attuning to water.
Flow like Water
Flow like WaterTraitDeal increased strike damage, which is further increased while your health is above the threshold. Blocking or evading an attack heals you.
Grandmaster
Profession 1
Traits 12
- Aquamancer's TrainingTraitWaterGrandmasterMinor
- Cleansing WaterTraitWaterGrandmasterMajor
- Cleansing WaveTraitWaterMasterMajor
- Flow like WaterTraitWaterMasterMajor
- Healing RippleTraitWaterMasterMinor
- Piercing ShardsTraitWaterAdeptMajor
- Powerful AuraTraitWaterGrandmasterMajor
- Soothing DisruptionTraitWaterMasterMajor
- Soothing IceTraitWaterAdeptMajor
- Soothing MistTraitWaterAdeptMinor
- Soothing PowerTraitWaterGrandmasterMajor
- Stop, Drop, and RollTraitWaterAdeptMajor