Inventions
Inventions
Inventions is a core Engineer specialization with 9 major and 3 minor traits.
Adept
Over Shield
Over ShieldTraitShield skills grant protection to nearby allies. Protection on you gains increased damage reduction.
Automated Medical Response
Automated Medical ResponseTraitGrant regeneration to nearby allies when you use a healing skill's associated tool belt skill.
Sapping Device
Sapping DeviceTraitWeaken enemies when you disable or immobilize them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Master
Experimental Turrets
Experimental TurretsTraitTurrets. Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval.
Soothing Detonation
Soothing DetonationTraitHeal nearby allies when using a tool belt skill.
Mecha Legs
Mecha LegsTraitGain resistance when you dodge.
Grandmaster
Anticorrosion Plating
Anticorrosion PlatingTraitWhen you grant protection to an ally, cleanse conditions from them.
Bunker Down
Bunker DownTraitCreate a proximity mine at your target's location and a med kit at your location when you disable an enemy.
Medical Dispersion Field
Medical Dispersion FieldTraitWhile in combat, a percentage of healing you apply to yourself is stored by your Medical Dispersion Field. Each interval, stored healing is spent to heal nearby allies.
Profession 1
Traits 12
- Anticorrosion PlatingTraitInventionsGrandmasterMajor
- Automated Medical ResponseTraitInventionsAdeptMajor
- Bunker DownTraitInventionsGrandmasterMajor
- Cleansing SynergyTraitInventionsAdeptMinor
- Energy AmplifierTraitInventionsGrandmasterMinor
- Experimental TurretsTraitInventionsMasterMajor
- Mecha LegsTraitInventionsMasterMajor
- Medical Dispersion FieldTraitInventionsGrandmasterMajor
- Over ShieldTraitInventionsAdeptMajor
- Reconstruction EnclosureTraitInventionsMasterMinor
- Sapping DeviceTraitInventionsAdeptMajor
- Soothing DetonationTraitInventionsMasterMajor