Firearms
Firearms
Firearms is a core Engineer specialization with 9 major and 3 minor traits.
Adept
Chemical Rounds
Chemical RoundsTraitGain condition damage. Your pistol skills gain increased condition duration.
Sanguine Array
Sanguine ArrayTraitGain might when you inflict bleeding on a foe.
High Caliber
High CaliberTraitYou have an increased critical hit chance against foes within the range threshold.
Master
Juggernaut
JuggernautTraitGain might while wielding a flamethrower. Might applied to you gains increased duration. Napalm grants you stability and a fire aura.
Thermal Vision
Thermal VisionTraitGain expertise. Increase your outgoing condition damage when you inflict burning.
No Scope
No ScopeTraitCritical hits on foes within the range threshold have a chance to grant fury. Fury grants you ferocity.
Grandmaster
Heavy Metal
Heavy MetalTraitYour critical-strike chance and critical damage are increased against foes that are below the health threshold.
Sharpshooter
SharpshooterTraitBleeding you inflict scales off of your power instead of your condition damage.
Incendiary Powder
Incendiary PowderTraitBurning you inflict lasts longer, and your critical hits inflict burning.
Profession 1
Traits 12
- Chemical RoundsTraitFirearmsAdeptMajor
- Heavy MetalTraitFirearmsGrandmasterMajor
- Hematic FocusTraitFirearmsMasterMinor
- High CaliberTraitFirearmsAdeptMajor
- Incendiary PowderTraitFirearmsGrandmasterMajor
- JuggernautTraitFirearmsMasterMajor
- Modified AmmunitionTraitFirearmsGrandmasterMinor
- No ScopeTraitFirearmsMasterMajor
- Sanguine ArrayTraitFirearmsAdeptMajor
- Serrated SteelTraitFirearmsAdeptMinor
- SharpshooterTraitFirearmsGrandmasterMajor
- Thermal VisionTraitFirearmsMasterMajor