Dual Orbits: Water and Air
- Range130
- Recharge18
- Apply Buff/Condition15s Icy Coil
- Apply Buff/Condition6s Vulnerability
- Damage×1
- Apply Buff/Condition15s Crescent Wind
- Apply Buff/Condition2s Weakness
- Number of Targets2
Dual Attack. Summon projectiles of ice and air that circle around you, striking enemies they pass through. While the ice projectile is active, you take reduced damage from conditions. While the air projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles.
Dual Orbits: Water and Air
Dual Orbits: Water and Air is a Elementalist weapon skill in the Weapon 3 slot. Range 130, Recharge 18, Apply Buff/Condition 15s Icy Coil, Apply Buff/Condition 6s Vulnerability, Damage ×1, Apply Buff/Condition 15s Crescent Wind, Apply Buff/Condition 2s Weakness, Number of Targets 2.
- weapon type
- Hammer
- attunement
- Air
- dual attunement
- Water
- Flags
- No Underwater