Defense
Defense
Defense is a core Warrior specialization with 9 major and 3 minor traits.
Adept
Shield Master
Shield MasterTraitReflect missiles whenever you are blocking. Gain adrenaline when you block an attack or reflect a missile.
Dogged March
Dogged MarchTraitReduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
Cull the Weak
Cull the WeakTraitDeal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
Master
Defy Pain
Defy PainTraitCast Lesser Endure Pain when you use an elite skill.
Resilient Roll
Resilient RollTraitGain resistance when you dodge.
Merciless Hammer
Merciless HammerTraitHammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe.
Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
Grandmaster
Last Stand
Last StandTraitStances grant vigor and barrier when activated, and they have increased duration.
Cleansing Ire
Cleansing IreTraitGain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent.
Stalwart Strength
Stalwart StrengthTraitGain stability when you disable a foe. Deal increased strike damage while you have stability.
Profession 1
Traits 12
- Adrenal HealthTraitDefenseMasterMinor
- Cleansing IreTraitDefenseGrandmasterMajor
- Cull the WeakTraitDefenseAdeptMajor
- Defy PainTraitDefenseMasterMajor
- Dogged MarchTraitDefenseAdeptMajor
- Hardened ArmorTraitDefenseGrandmasterMinor
- Last StandTraitDefenseGrandmasterMajor
- Merciless HammerTraitDefenseMasterMajor
- Resilient RollTraitDefenseMasterMajor
- Shield MasterTraitDefenseAdeptMajor
- Stalwart StrengthTraitDefenseGrandmasterMajor
- Thick SkinTraitDefenseAdeptMinor