Guild Wars 2 Database

Death Magic

Death Magic is a core Necromancer specialization with 9 major and 3 minor traits.

Adept

  1. Flesh of the MasterFlesh of the MasterTraitMinions have increased health. Gain carapace for each minion you control.
    Your minions are destroyed when this trait is reassigned.
  2. Putrid DefensePutrid DefenseTraitPoison damage is increased. Applying poison grants carapace.
  3. Shrouded RemovalShrouded RemovalTraitLose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself.

Master

  1. Necromantic CorruptionNecromantic CorruptionTraitMinions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target.
    There is a 10 second cooldown per minion.
  2. Dark DefenseDark DefenseTraitProtection reduces incoming condition damage. Gain carapace and protection when you use a healing skill.
  3. Deadly StrengthDeadly StrengthTraitCarapace stacks grant power and condition damage.

Grandmaster

  1. Death NovaDeath NovaTraitWhen you or one of your minions is downed, create a Poison Nova. Summon a jagged horror when you kill a foe.
  2. Corrupter's FervorCorrupter's FervorTraitInflicting a condition on a foe grants carapace. Gain incoming damage reduction while at or above the carapace threshold.
  3. Unholy SanctuaryUnholy SanctuaryTraitRegenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.