Curses
Curses is a core Necromancer specialization with 9 major and 3 minor traits.
Adept
Insidious Disruption
Insidious DisruptionTraitDisabling a foe inflicts torment on them.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Plague Sending
Plague SendingTraitYour first attack after entering shroud transfers conditions.
Only activates if you have conditions.
Chilling Darkness
Chilling DarknessTraitBlinding a target will also apply chill.
Master
Master of Corruption
Master of CorruptionTraitCorruptions gain reduced recharge time and inflict additional conditions on you.
Path of Corruption
Path of CorruptionTraitShroud skill 2 now additionally converts boons into conditions.
Parasitic Contagion
Parasitic ContagionTraitA percentage of your condition damage heals you.
Healing will not occur while life force replaces health.
Grandmaster
Weakening Shroud
Weakening ShroudTraitDebilitate nearby enemies when entering shroud. Critical hits inflict weakness.
Terror
TerrorTraitFear you inflict deals damage each second.
Lingering Curse
Lingering CurseTraitYour condition damage is increased. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness.
Profession 1
Traits 12
- Barbed PrecisionTraitCursesAdeptMinor
- Chilling DarknessTraitCursesAdeptMajor
- Furious DemiseTraitCursesMasterMinor
- Insidious DisruptionTraitCursesAdeptMajor
- Lingering CurseTraitCursesGrandmasterMajor
- Master of CorruptionTraitCursesMasterMajor
- Parasitic ContagionTraitCursesMasterMajor
- Path of CorruptionTraitCursesMasterMajor
- Plague SendingTraitCursesAdeptMajor
- Target the WeakTraitCursesGrandmasterMinor
- TerrorTraitCursesGrandmasterMajor
- Weakening ShroudTraitCursesGrandmasterMajor