Charge
- Range1200
- Recharge40
- Damage×1
- Final Strike Damage×1
- Apply Buff/Condition15s Stability
- Apply Buff/ConditionChilled
- Apply Buff/ConditionCrippled
- Launch400
- Knockdown1s
- Number of Hits10
- Apply Buff/ConditionImmobile
Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
Charge is a Necromancer elite skill in the Elite slot. Range 1200, Recharge 40, Damage ×1, Final Strike Damage ×1, Apply Buff/Condition 15s Stability, Apply Buff/Condition Chilled, Apply Buff/Condition Crippled, Launch 400, Knockdown 1s, Number of Hits 10, Apply Buff/Condition Immobile.
Flip skill of 1
- With traits
- Damage: 1
- Damage: 1
- Final Strike Damage: 1
- Final Strike Damage: 1