Guild Wars 2 Database

Arms

Arms is a core Warrior specialization with 9 major and 3 minor traits.

Adept

  1. Wounding PrecisionWounding PrecisionTraitGain expertise based on your precision.
  2. Signet MasterySignet MasteryTraitSignets grant a stacking ferocity boon on use. Cast Lesser Signet of Might when striking a foe below the health threshold.
  3. OpportunistOpportunistTraitGain fury and adrenaline when you immobilize or disable a foe.

Master

  1. Unsuspecting FoeUnsuspecting FoeTraitIncreased critical-hit chance against disabled or defiant foes.
    Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
  2. Sundering BurstSundering BurstTraitBurst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit.
    Can only occur once per interval per target for multihit burst skills.
  3. BlademasterBlademasterTraitGain expertise. Gain condition damage while wielding a sword. Sword skills gain reduced recharge.

Grandmaster

  1. Burst PrecisionBurst PrecisionTraitBurst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent.
  2. FuriousFuriousTraitCritical hits grant bonus adrenaline and gain a stacking condition damage effect.
  3. Dual WieldingDual WieldingTraitAttack speed is increased when wielding a main-hand weapon in your off hand. Heal when you critically strike a foe while wielding a main-hand weapon in your off hand. This heal is increased when critically striking a bleeding foe.