Arms
Arms is a core Warrior specialization with 9 major and 3 minor traits.
Adept
Wounding Precision
Wounding PrecisionTraitGain expertise based on your precision.
Signet Mastery
Signet MasteryTraitSignets grant a stacking ferocity boon on use. Cast Lesser Signet of Might when striking a foe below the health threshold.
Opportunist
OpportunistTraitGain fury and adrenaline when you immobilize or disable a foe.
Master
Unsuspecting Foe
Unsuspecting FoeTraitIncreased critical-hit chance against disabled or defiant foes.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Sundering Burst
Sundering BurstTraitBurst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit.
Can only occur once per interval per target for multihit burst skills.
Blademaster
BlademasterTraitGain expertise. Gain condition damage while wielding a sword. Sword skills gain reduced recharge.
Grandmaster
Burst Precision
Burst PrecisionTraitBurst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent.
Furious
FuriousTraitCritical hits grant bonus adrenaline and gain a stacking condition damage effect.
Dual Wielding
Dual WieldingTraitAttack speed is increased when wielding a main-hand weapon in your off hand. Heal when you critically strike a foe while wielding a main-hand weapon in your off hand. This heal is increased when critically striking a bleeding foe.
Profession 1
Traits 12
- BlademasterTraitArmsMasterMajor
- BloodlustTraitArmsGrandmasterMinor
- Burst PrecisionTraitArmsGrandmasterMajor
- Deep StrikesTraitArmsMasterMinor
- Dual WieldingTraitArmsGrandmasterMajor
- FuriousTraitArmsGrandmasterMajor
- Furious BurstTraitArmsAdeptMinor
- OpportunistTraitArmsAdeptMajor
- Signet MasteryTraitArmsAdeptMajor
- Sundering BurstTraitArmsMasterMajor
- Unsuspecting FoeTraitArmsMasterMajor
- Wounding PrecisionTraitArmsAdeptMajor