Air
Air is a core Elementalist specialization with 9 major and 3 minor traits.
Adept
Master
Inscription
InscriptionTraitGain boons upon casting a glyph based on your attunement. Gain resistance when attuning to air.
Raging Storm
Raging StormTraitCritically striking a foe grants fury. Gain ferocity while under the effects of fury.
Stormsoul
StormsoulTraitDeal increased strike damage to disabled or defiant foes. Outgoing stun duration increased.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Grandmaster
Bolt to the Heart
Bolt to the HeartTraitDeal increased strike damage to enemies below the health threshold.
Fresh Air
Fresh AirTraitRecharge air attunement on a critical hit. Gain a ferocity boost when attuning to air.
Lightning Rod
Lightning RodTraitCast Lightning Rod when you disable a foe.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Profession 1
Traits 12
- Aeromancer's TrainingTraitAirGrandmasterMinor
- Bolt to the HeartTraitAirGrandmasterMajor
- Electric DischargeTraitAirMasterMinor
- Ferocious WindsTraitAirAdeptMajor
- Fresh AirTraitAirGrandmasterMajor
- InscriptionTraitAirMasterMajor
- Lightning RodTraitAirGrandmasterMajor
- One with AirTraitAirAdeptMajor
- Raging StormTraitAirMasterMajor
- StormsoulTraitAirMasterMajor
- Zephyr's BoonTraitAirAdeptMajor
- Zephyr's SpeedTraitAirAdeptMinor