Acrobatics
Acrobatics
Acrobatics is a core Thief specialization with 9 major and 3 minor traits.
Adept
Master
Guarded Initiation
Guarded InitiationTraitMovement skills grant resistance.
Swindler's Equilibrium
Swindler's EquilibriumTraitGain power and additional power while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal.
Hard to Catch
Hard to CatchTraitGain endurance when you shadowstep.
Grandmaster
Assassin's Reward
Assassin's RewardTraitHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Upper Hand
Upper HandTraitGain initiative when you dodge, and gain initiative and regeneration when you evade an attack.
Evading can only trigger this trait once per interval.
Don't Stop
Don't StopTraitWhile you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.
Profession 1
Traits 12
- Assassin's RewardTraitAcrobaticsGrandmasterMajor
- Don't StopTraitAcrobaticsGrandmasterMajor
- Expeditious DodgerTraitAcrobaticsAdeptMinor
- Feline GraceTraitAcrobaticsMasterMinor
- Fluid StrikesTraitAcrobaticsGrandmasterMinor
- Guarded InitiationTraitAcrobaticsMasterMajor
- Hard to CatchTraitAcrobaticsMasterMajor
- Instant ReflexesTraitAcrobaticsAdeptMajor
- Pain ResponseTraitAcrobaticsAdeptMajor
- Pumping UpTraitAcrobaticsAdeptMajor
- Swindler's EquilibriumTraitAcrobaticsMasterMajor
- Upper HandTraitAcrobaticsGrandmasterMajor