Guild Wars 2 Database

Janthir Wilds: Act 2 achievements

Janthir Wilds: Act 2 is an achievement category in Story Journal. Some of them grant Mastery Points. Item rewards include Large Stash of Carved Lowland Pine Coins and Relic of Atrocity.

  1. Sorrow in These HallsHelp break some news to Isgarren.
    Points:
    1

    Rewards:Large Stash of Carved Lowland Pine CoinsMastery Point

  2. Foster ParentTend to the needs of all the rescued plants and animals at your homestead.
    Objectives:
    21
    Points:
    1
  3. The Dead Do Tell TalesSpeak with all of the bloodstone ghosts.
    Objectives:
    5
    Points:
    1
  4. Friendly ReflectionSpeak with Anise and Dagda in the Wizard's Tower.
    Objectives:
    2
    Points:
    1
  5. ForgivenessWitness an exchange of apology and acceptance.
    Points:
    1
  6. Janthir Wilds: Act 2 MasteryComplete 5 Janthir Wilds: Act 2 achievements.
    TierObjectivesPoints
    153
    2103
    3204

    Rewards:Relic of AtrocityMastery Point

  7. Mental PreparationsCheck in with your allies before the battle.
    Objectives:
    4
    Points:
    1
  8. Twice StrickenEncounter a new threat.
    Points:
    1

    Rewards:Large Stash of Carved Lowland Pine CoinsMastery Point

  9. Teaching TrustWitness a teacher and pupil rebuild trust.
    Points:
    1
  10. Storm Clouds over JanthirVenture deeper into Janthir.
    Points:
    1

    Rewards:Large Stash of Carved Lowland Pine CoinsMastery Point

  11. Animal AnalysisIndex the health of each type of local fauna for Graced by Fire.
    Objectives:
    9
    Points:
    1
  12. Where Do We Go from Here?Check in with all of your allies in the aftermath of the battle.
    Objectives:
    4
    Points:
    1
  13. Against the WallConfront the Strangers among Lands.
    Points:
    1

    Rewards:Large Stash of Carved Lowland Pine CoinsMastery Point

  14. Wildlife ResearchRead Graced by Fire's notes about the effects of kodan pacifying salve on the local wildlife.
    Points:
    1
  15. All Tangled UpComplete the warclaw races within the time limit.
    Objectives:
    2
    Points:
    1
  16. Electrical InterferenceBlock the conduit from charging 5 times.
    Objectives:
    5
    Points:
    1
  17. Reflective ReadingRead all the literature in Stoic Alder's home and in the Wizard's Tower.
    Objectives:
    3
    Points:
    1
  18. Lightning DefensePrevent the lightning rods from being destroyed.
    Points:
    1
  19. Chatted by FireSpeak with Graced by Fire after indexing wildlife health.
    Points:
    1
  20. All Stone, No BloodSurvive the bloodstone explosions.
    Objectives:
    2
    Points:
    1
  21. Finding BalanceRestore environmental balance.
    Points:
    1

    Rewards:Large Stash of Carved Lowland Pine CoinsMastery Point