Guild Wars 2 Database

End of Dragons: Act 1 achievements

End of Dragons: Act 1 is an achievement category in Story Journal. Some of them grant Mastery Points. Item rewards include Storyteller's Lute and Stash of Crimson Skull Coins.

  1. Derring-DoDefeat the chapter boss without being downed.
    Points:
    1
  2. End of Dragons: Act 1 MasteryComplete all 16 End of Dragons: Act 1 achievements.
    Objectives:
    16
    Points:
    15

    Rewards:Storyteller's LuteMastery Point

  3. This Isn't CannonAvoid all cannon fire and spinning traps.
    Points:
    1
  4. OutreachCheck on some old friends in Cantha and make some new ones.
    Points:
    1

    Rewards:Stash of Crimson Skull CoinsMastery Point

  5. Your Kind of PeopleInvestigate what's happening in Shing Jea.
    Points:
    1

    Reward:Mastery Point

  6. Can't Trust a PirateConfront a legend.
    Points:
    1

    Rewards:Stash of Crimson Skull CoinsMastery Point

  7. Old FriendsChaperone Gorrik as he meets with Ankka.
    Points:
    1

    Rewards:Stash of Crimson Skull CoinsMastery Point

  8. For Lion's ArchTake out every Aetherblade deployed against you.
    Points:
    1
  9. Good to See YouExplore every conversation topic with your friends from Dragon's Watch.
    TierObjectivesPoints
    111
    2121
  10. Log Date 1331Find the abandoned recording device.
    Points:
    1
  11. InterventionTake out the chapter boss in the alloted time.
    Points:
    1
  12. BloodhoundHunt down every lead in the Aetherblade investigation.
    TierObjectivesPoints
    181
    2162
  13. All Due RespectFollow Kasmeer's lead to be a model of court decorum.
    Points:
    1
  14. Mantis PoseCheck in on a training friend.
    Points:
    1
  15. Tagging the TagFind the marker for the Aetherblade cave.
    Points:
    1
  16. Dear DiaryRead Gorrik's journal.
    Points:
    1
  17. A Combo of OneGet through the obstacles without asking for help.
    Points:
    1
  18. Think Before You LeapClear the Armada using the leap skill less than 10 times.
    Points:
    1
  19. The Great EscapeRelease yourself from your cell.
    Points:
    1
  20. Can Never Be Too CarefulScan a friend to be sure they are not hiding anything.
    Points:
    1